11,464 Commits over 3,561 Days - 0.13cph!
more career step set/handling/events.
step button appearance now updates current step.
cleaned up step/simulation/match cycle.
player match results appear in results table when returning to career screen.
match results now remain visible on career screen after playing a player match
Added career tileset theme that gets applied in career screens.
Reworked some career processing/events.
wip stuff.
started splitting career and leage advancement into separate RunWeek and AdvanceWeek processes.
player match results now register results and update the player's team in the league.
Probable fix for AI sometimes not acting or ending turn.
MatchSimulator events.
Match results UI code.
added MatchMode enum for Practice, Career, Online options; set it.
integrated career mode with menu/gameflow.
can now start next player match from career menu (nothing applied to the actual match yet though)
career matches now return to career menu not menu.
match simulation now includes casualities and awards survivor score points.
more career helper functions.
player's match always played last
added UICareerNextMatch, shows player's next upcoming match each week.
LeagueFixture.GetOpposingTeam(team).
CareerLeague.AdvanceWeek() now updats NextPlayerFixture if applicable.
UICareerStatusBar now updates round, cash changes.
Starting cash.
Teams awarded cash for win/lose.
Gypos lifetime ban.
added CareerAdvancedEvent to CareerController.
career league updates on career advanced event.
career league table refreshes with week advancement
career league table UI code
CareerController
Career creation.
More career landing screen wip UI.
Deleted career test scene and script.
wip career mode league screen UI
Teams are now assigned a simple rating value on creation
MatchSimulator.SimulateAndCreateResult() now uses team ratings for match outcome rolls
CareerLeague.AdvanceWeek() now applies results, points and stats to teams, updates table.
added LeagueFixtureResults to store all results.
CareerLeague.AdvanceWeek() now runs MatchSimulator on all games (currently just 50/50 chance which team wins).
added LeagueFixtureResult.
MatchSimulator now creates LeagueFixtureResults.
added a career test scene/script, hitting enter steps a week, simulates matches, creates results.
blocking out CareerLeague.AdvanceWeek() and MatchSimulator.Simulate(fixture)
forgot to add league points to team def.
team and league generation.
fixtures.
league fixtures generation using round robin.
started career mode data basics
added tutorial emote text to chat log.
multi-font stuff stripped for emote tutorial log.
merged tutorial stuff to main
subtracting special build changesets
refactored tutorial action counter
removed a bunch of tile ref local variables that aren't needed anymore, look them up directly
merged a bunch of unit and tile selection resetting
moved all tutorial tile highlighting to the unit/tile set functions
removed all add/remove listeners functions from tutorial states, base tutorial state now listens to them all, each tut state just overrides the ones it uses
finished removing multiple unit ref lookups, moved them all to single refs in base tutorial state
started tutorial code cleanup/refactor
created hat files, definition and prefab for graduation (tutorial) hat.
generated icon for graduation hat.
tutorial now equips graduation hat to player avatar.
Fixed option sliders from resetting to 0 when they shouldn't, to fix all audio getting muted when entering options screen.