11,464 Commits over 3,561 Days - 0.13cph!
added BaseInput, moved triggers and events from MouseInput to there
moved selection handling and events out of MouseInput into new UnitSelection.
more input refactor.
input pt3, also removed next turn button event as it wasn't being used (hopefully)
added MatchDefinitionDatabase
AI games take GameSettings
merge from release to main
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removed bat menu sound
added thai's wip halloween hat definition, icon
bats explosion sound, candy pitch tweak
increased candy explosion debris radius and upwards movement bonus slightly
merged effects branch to main
set the menu theme to use the halloween skybox
created explosion definitions for bats + candy, rebuilt customisation database
deleted cube test explosion
set customisation editor button to not interactable
Test halloween skybox (not assigned)
menu screen cash display now updates, listens for playerrecord/cash updates
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can now specify an explosion sound definition per unit explosion customisation
set up current ones to use the existing sound
explosion debris script now null checks individual renderer array items
explosion effect icon render test
Camera alignment fix when exiting squad editor
Customisations are now applied in AI games
reset player avatar rotation when entering CE
unit explosion sound now plays anywhere the explosion is triggered (CE preview etc)
remove explosion debris when exiting CE.
NRE checked some board ripple effect stuff.
fixed some bugs when spamming escape.
added inactive customisation editor state, switch to it on enter/exit editor.
squad editor UI fixes for hitting escape then going back in
increased MM_ChatNotification_ServerPopulationMax from 10 to 50