userAdam Wcancel

11,464 Commits over 3,561 Days - 0.13cph!

7 Years Ago
tutorial squad change. more tutorial.
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
merged from main, more tutorial
7 Years Ago
added target filter to UnitSelection, attack targetting checks it.
7 Years Ago
more tutorial work
7 Years Ago
merge from main
7 Years Ago
more tutorial
7 Years Ago
tutorial turn 3 wip
7 Years Ago
7 Years Ago
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default tutorial can restore AI settings to continue game as normal after tutorial stages
7 Years Ago
launcher movement back to 1
7 Years Ago
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
7 Years Ago
merged from main
7 Years Ago
trying out launcher movement increase 1->2
7 Years Ago
more
7 Years Ago
AI fixes
7 Years Ago
more AI rework
7 Years Ago
more AI/tutorial stuff. fixes. merged from main.
7 Years Ago
added DevTools, ifdef'd to unity editor for now. f9 toggles UI f10 enters free cam
7 Years Ago
hitting escape with UI hidden will now show the UI (panic mode)
7 Years Ago
HideableCanvas component, added to match mode canvases hit f9 to toggle UI
7 Years Ago
more
7 Years Ago
more AI refactor
7 Years Ago
AI is no longer a static class, created with each local game, has it's own AISettings.
7 Years Ago
more AISettings
7 Years Ago
spliit AI UDIScore to own class. wip new AISettings stuff
7 Years Ago
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7 Years Ago
wip tutorial map and squad
7 Years Ago
changed all MouseInput. to BaseInput.
7 Years Ago
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7 Years Ago
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7 Years Ago
tutorial turn 1 cleanup
7 Years Ago
refactored UnitFilter to a generic SelectionFilter, used by UnitSelection and new TileSelection. tile selection can now be locked to specific tile/tiles. BaseInput now checks TileSelection before trigger tile clicked events. tutorial turn 1b now locks movement tile selection to the tutorial tile.
7 Years Ago
merge from main
7 Years Ago
more
7 Years Ago
tut turn1b
7 Years Ago
TutorialController, state setup. more wip tutorial
7 Years Ago
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7 Years Ago
7 Years Ago
merge back to main
7 Years Ago
moved halloween menu theme/batt stuff to events folders, removed it from menu. restored previous Menu theme. placeholder unit marker prefab.
7 Years Ago
avatar emotes can now specifiy a visible duration. PlayEmote() can now just take a string to display without a full definition. AI taunt emotes can now be disabled for tutorial
7 Years Ago
more
7 Years Ago
more match def stuff
7 Years Ago
slack trigger update test
7 Years Ago
wip match definition rework for tutorial prep
7 Years Ago
added UnitFilter UnitSelection now has UnitFilters for blocked selection and blocked deslection generic State now has CanEnter and CanExit, checked in state transitions.
7 Years Ago
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