userAdam Wcancel

11,460 Commits over 3,561 Days - 0.13cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
reduced chat message font size
7 Years Ago
hooked up the league toasts option
7 Years Ago
added Team.GetAliveUnitCount() added MatchOutcomeToast protobuf game server sends out game outcome notifications with player names and scores (# units left alive per team) game client now displays the toasts.
7 Years Ago
Kill feed get's cleared on disable
7 Years Ago
updated control help to match the actual controls
7 Years Ago
League toasts option
7 Years Ago
Added match outcome toast placeholder UI panel and animation. Added UIToastMatchOutcome and hooked up in inspector Added toast to global ui
7 Years Ago
Added option to mute global chat
7 Years Ago
Don't fade chat messages when in the menu. Capped chat message input length.
7 Years Ago
Moved chat panels a bit, to work with menu UI layout too. Match chat is indented more than global. Chat gets enabled on connection to server. Added chat instructions when chat is first enabled. Added chat channel instructions when a match starts.
7 Years Ago
colour coded target channel text on chat input box, exposed in inspector.
7 Years Ago
New chat system, global and match channels. Pressing tab with chat input open when in a match will switch between sending to global or the match. Setup rough placeholder chat colours. Server sends a server chat message when someone connects. Deleted CmdChat
7 Years Ago
gab for gameplay is ignored if chat input is open, chat input UI tweak
7 Years Ago
missed one
7 Years Ago
chat channels, more chat setup
7 Years Ago
wip chat stuff
7 Years Ago
Facepunch plugin fixes wip chat conversion
7 Years Ago
Facepunch plugins Disabled attack bar for now. wip stuff
7 Years Ago
added eloRating to player protobuf. player panel league medals now work. updated player panel prefabs to have UILeagueMedal
7 Years Ago
more
7 Years Ago
more...
7 Years Ago
Deleted UIUnitCooldown.cs Removed it from Unit_MiniFrame prefab, removed all references.
7 Years Ago
More attack state / CIT
7 Years Ago
More attack state work. Grabber correctly set to not allow self targetting.
7 Years Ago
wip attackstate refactor wip CombatInteractionType
7 Years Ago
burner health 6 -> 5
7 Years Ago
refactored some attack util code to one place, attack bar prefab, attack bar code wip
7 Years Ago
Refactored UIUnitInfoPanel ready to start moving the duplicated code from a bunch of UI stuff into one place
7 Years Ago
wip attack bar
7 Years Ago
added ColorNormal and ColorHighlighted to UILeagueEntry, local player's entry get's set to highlighted
7 Years Ago
Moved medal code out of UILeagueEntry and into a new UILeagueMedal. PanelLeageEntry prefab now has an instance of UILeageMedal. UILeageuEntry inits it's UILeageMedal
7 Years Ago
More league entry panel UI cleanup
7 Years Ago
League icons work, cleanup prefab, code.
7 Years Ago
Leage panel unicode setup
7 Years Ago
Fixed movement path highlights being visible in attack range mode
7 Years Ago
Kill feed entries stay visible for 30 up from 20 seconds before fading
7 Years Ago
Buffer movement 4->5
7 Years Ago
pushed league medal fix to steam cus it's crashing anyone in the top 10 now I'm gold 3
7 Years Ago
Launcher can no longer shoot through units
7 Years Ago
Flipper health 6->5, damage 3->4
7 Years Ago
play online button set to not interactable by default again
7 Years Ago
Server log now outputs winner's name when closing a game instance.
7 Years Ago
Capture point draw returns no winner, so game continues to DM isntead of a random winner.
7 Years Ago
Support attack tiles are now green
7 Years Ago
fixed league medal logic
7 Years Ago
Fix for player profile screen NRE when not connected
7 Years Ago
added mm.list command to show players queued in matchmaking