userAdam Wcancel

11,458 Commits over 3,561 Days - 0.13cph!

7 Years Ago
GetLeaderboardNeighboursForPlayer
7 Years Ago
PlayerDatabase now also keeps a list of players sorted by elo
7 Years Ago
PlayerRecord.AdjustMatchStats now updates player elo ratings PlayerDatabase.Stats now shows elo ratings as well
7 Years Ago
Elo tests, Kfactor tweak
7 Years Ago
Added eloRating to PlayerRecord protobuf PlayerRecord entries are now created with default Elo.StartRating value
7 Years Ago
Static class for calculating match outcome Elo ratings (expeted and resulting) Elo test script
7 Years Ago
wip attack range show
7 Years Ago
Moved attack tile highlighting logic out of AttackState and into a function of TileHighlighter that takes a Unit param
7 Years Ago
Added a new greyed out version of the normal-mode cursor, switch to greyed out cursor during opponent's turns
7 Years Ago
Searching for an online game now auto starts an AI match if there's no one else queueing. Added checkbox to menu screen, to disable this, but defaults to ticked,
7 Years Ago
added a feedback button to global UI that brings up the F7 feedback form
7 Years Ago
test
7 Years Ago
test
7 Years Ago
another test
7 Years Ago
7 Years Ago
build test
7 Years Ago
...and now on the proper branch
7 Years Ago
fixed squad editor
7 Years Ago
7 Years Ago
ValidActionsAvailable now takes a teamID to check. AI no longer sits and waits until the end of their turn when they have more command points available than actions
7 Years Ago
Tile highlighter fix for when BGQ interrupts a game Version++
7 Years Ago
version++
7 Years Ago
Back to Maps
7 Years Ago
more BGQ game interrupt fixes version++
7 Years Ago
Tile parenting/positioning fix for BGQ games being interrupted by a matchmaking game Server logging now shows team name next to connection ID for disconnects
7 Years Ago
Fixed grabber and charger not playing attack sound
7 Years Ago
AI should no longer consider 0 dmg attack targets
7 Years Ago
Fix for searching panel disappearing when starting an AI game
7 Years Ago
Increased round timers from 60 to 90 secs. Disabled unity analytics which seemed to have enabled itself so I can hopefully load unity more than once every 10 attempts
7 Years Ago
version++
7 Years Ago
added a 1.5 seconds delay to end of attack chain if it's the last command point
7 Years Ago
Fixed player platform glows
7 Years Ago
Deathmatch mode now flagged as available
7 Years Ago
Version++ Remade default squads with new squad version
7 Years Ago
Version++ Squads++
7 Years Ago
"What's New" entry data file
7 Years Ago
set correct block values for Flipper now that the model has a visible orientation
7 Years Ago
Renamed Slasher unit, configs and assets to Flipper Remade default squads
7 Years Ago
folder naming
7 Years Ago
Moved some maps to out of rotation folder so there's only 3 active. 1 control and 2 DM
7 Years Ago
refactored player platform code and fixed it's bug with consecutive games and event listener
7 Years Ago
more refactor
7 Years Ago
Removed some redundant Messenger code
7 Years Ago
tons more Cmd/Messenger/Network refactoring. more logging stuff. fixed (?) GameLogger file violation errors, caused by bad init order
7 Years Ago
Lots of Cmd and handling changes
7 Years Ago
more
7 Years Ago
Messenger refactor wip
7 Years Ago
host turn timeout handling reworked
7 Years Ago
changed format of game log header GameLogger now includes the match start date and time when it builds the log filename
7 Years Ago
cleanup