12,375 Commits over 3,742 Days - 0.14cph!
wip career mode match summary screen
after a win, surviving units gain fame
applied a victory cash bonus per surviving unit
Each week phase returns true or false if it succeeded.
Can no longer start the match phase if you don't have enough repaired units.
maintenance reduced from 50 to 15 per missing condition point
unit maintenance fees calculated and transaction processed at the end of each week.
wip refactoring match outcome stuff to be easier to follow and add in sections as needed
added UIUnitStatBar.
fame, durability reworked to be stat bars.
career stat UI prefab changes.
pulse status bar cash on transactions
show team tab when returning to career screens after a match.
cash sound.
added repair column to team view, repair button shows as repair cost if unit broken.
repair cost calculation, repair button appears for broken units, units can be repaired, repair transactions, more finance stuff
wip career squad generation enforcing not broken units
match reporting classes.
linked match units to career units.
units now take durability losses for playing matches and for being destroyed.
increased team unity starting durabilities when creating a new career.
Biter rework: HP 10->7. Movement 3->4. Bite attack ignores armor
More team UI/code
Changed condition to durability.
Decreased starting team unit durability ranges.
reworked career mode status bar, week smaller, cash larger
merged, fixed career scene
player transaction processed events, status bar cash updates on event.
Added CashTransaction, Finance classes.
All cash modifications are now CashTransaction objects and go through Finance.ProcessTransaction().
Added cash transaction history.
wip CashTransaction, CashTransactionType
Added CareerUtils.
Currency text strings now use CareerUtils.FormatCurrency.
Team UI/code.
reworked garage tab to team tab.
wip generic unit list panel prefab, hooked up to code.
career matches use real roster teams (wip)
added Squad.GenerateRandom() which will build and position a random squad of units from a career UnitRoster
lotsa career changes, think I've broken something.
CareerUnitDatabase basics, creates a pool of units for the entire league + market, assigns unique IDs.
CareerUnit now has an ID.
Team roster generation, roster gen params.
Creating a new career now creates rosters for all the teams in it, using the league level gen params.
added CareerUnit
added some CareerUnit related consts to CareerDefines
merged main to release for Steam
career mode tab notifcations, welcome screen update.
career mode welcome screen
wip career welcome screen
added audio for results + next match UI
tab button UIbutton setup/hovers/sound defs