userAdam Wcancel

12,332 Commits over 3,712 Days - 0.14cph!

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more tests
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sea wee wip
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Root dir
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More tests
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Ship rework
8 Years Ago
Ship/player death and respawn WIP
8 Years Ago
Camera tweak
8 Years Ago
Cannons now play recoil anim
8 Years Ago
Ocean tick is now synch'd on client connection
8 Years Ago
Spawn logic now find the nearest island with the lowest number of nearby players, so spawns start near the town and work outwards based on player count around islands.
8 Years Ago
Smoke orientation
8 Years Ago
Server now uses PlayerSpawn class to pick random spawns (no logic yet, just random) for players. Player cam rotation defaults to the direction the player is spawned in.
8 Years Ago
Started spawn system
8 Years Ago
Ship name plate basics
8 Years Ago
Tidy up
8 Years Ago
Protobuf for ship entities
8 Years Ago
More pretending I know what I'm doing with shaders
8 Years Ago
Disabled the distortion on water transition effect and made it a callable function for water splash/drop screen effects. Triggers on collisions above speed percent of > 0.4