userAdam Wcancel

12,508 Commits over 3,773 Days - 0.14cph!

2 Years Ago
LOS check
2 Years Ago
Set duration/range. Added BlindDurationModifier to BaseAIBrain so individual AI types can be blinded differently. Test debug log.
2 Years Ago
Applied shelved previous work. Merged to date from main and merge fixes. Initial fixes/wip.
2 Years Ago
merge from ai_aboveground
2 Years Ago
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2 Years Ago
merge from nms
2 Years Ago
Hooked up prefab to animator and added code calls to EntityFlag_Toggle events
2 Years Ago
cherry pick 81315, animation code
2 Years Ago
override outdoor AI stats
2 Years Ago
first pass outdoor/buildings cover data
2 Years Ago
merge from nms
2 Years Ago
Code to toggle anim. Not hooked up yet as art/prefab needs some tweaks.
2 Years Ago
merge from ai_aboveground
2 Years Ago
Update scene with navmesh obstacle prefab. s2p.
2 Years Ago
fix a gap in the fence obstacles
2 Years Ago
Added fence navmesh obstacle prefab
2 Years Ago
Re-enable spawners on my branch
2 Years Ago
merge from nms
2 Years Ago
Disable above ground spawners for now.
2 Years Ago
Enable force collect terrain for navmesh. Scene. s2p.
2 Years Ago
merge from ai_aboveground
2 Years Ago
2 Years Ago
building move data
2 Years Ago
main outdoor move points
2 Years Ago
merge from nms
2 Years Ago
Initial above ground setup
2 Years Ago
scene, s2p.
2 Years Ago
Expanded AI_MiddleMiddle AIZ to include new corridor area. Added move & cover point data. Updated AI prefab.
2 Years Ago
Updated AI prefab to point spawners to new NVG variant scientists
2 Years Ago
Added ScientistNPC_Roam_NVG_Variant variant prefab. Added an additional NVG loadout with LR300 to match other scientist possible loadouts.
2 Years Ago
Added UsesAsOffset bool to LerpBetweenPointsBool to force offsetPosLocal to actualy work as an offset (defaults to false to preserve old behaviour)
2 Years Ago
merge from silo/ai
2 Years Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
2 Years Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
2 Years Ago
s2p.
2 Years Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
2 Years Ago
merge from main/scientist_nvgm
2 Years Ago
merge from silo
2 Years Ago
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2 Years Ago
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2 Years Ago
Icon fixes, text fixes, added double horse icon for purchase. Phrases.
2 Years Ago
merge from main
2 Years Ago
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon. Freestanding vertical rack now uses this method for more accuracy.
2 Years Ago
manifest
2 Years Ago
client/server compile fix
2 Years Ago
Make a couple of functions not static so that their RPCs get generated correctly
2 Years Ago
fixes, optimisations, refactoring, manifest.
2 Years Ago
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2 Years Ago
assign saddles in prefab
2 Years Ago
apply shelved corpse fix code