6,013 Commits over 2,284 Days - 0.11cph!
    
    
    
        
        
            
            
            
                
                Clear mouse Y input when cam is locked.
Lerp cam to locked target position.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Some refactor and a bunch of distance check replacements.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Distance check optimisation
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Setup M4 for all weapon racks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove empty LOD group component from m4
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup legacy bow for single item racks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Setup instruments for weapon racks and stands.
Pegs, exclusions, scale overrides.
Render bound overrides where necessary.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Hide placeholder model.
Setup detect pos.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added total range percentage.
GetDetectionPos correctly applies view model cam offset if used.
WIP light setup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of refactor and separate some detector/UI code.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some placeholder VM setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Loot spawning improvements & changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Detection position tweaks.
Adjust offset.
Adjust sweetspot range.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from metal_detector
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
        
        
        
            
            
            
                
                Extra debug drawing.
Convars.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply a test change from earlier