userAdam Wcancel

12,518 Commits over 3,773 Days - 0.14cph!

2 Years Ago
code gen
2 Years Ago
merge from main
2 Years Ago
merge from silo
2 Years Ago
merge from silo
2 Years Ago
Added AI prefab to silo scene. S2P.
2 Years Ago
merge from silo_ai
2 Years Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
2 Years Ago
Cover points for the additional area
2 Years Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
2 Years Ago
Resize and reposition AI_Lower AIZ
2 Years Ago
codegen
2 Years Ago
merge from main, conflict fix
2 Years Ago
merge from missile silo
2 Years Ago
AI_UpperRight scientist spawners
2 Years Ago
AI_UpperRight cover first pass and added some missing move point data
2 Years Ago
AI_UpperRight initial setup and first pass of movement data
2 Years Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
2 Years Ago
AI_MiddleRight data/spwaners first pass
2 Years Ago
AI_Lower spawners
2 Years Ago
first pass AI cover points for AI_Lower section
2 Years Ago
wip AI_Lower cover points
2 Years Ago
merge from main
2 Years Ago
merge from silo
2 Years Ago
Data wip for AI_Lower
2 Years Ago
AI_Lower initial setup
2 Years Ago
Fix for seat swapping
2 Years Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
2 Years Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
2 Years Ago
test scene
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Enabled read/write access on mesh data needed for navmesh gen.
2 Years Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
2 Years Ago
more initial setup
2 Years Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.
2 Years Ago
manifest
2 Years Ago
merge from double_saddle
2 Years Ago
merge from mfm
2 Years Ago
include
2 Years Ago
merge from main
2 Years Ago
manual merge & fix from 80221
2 Years Ago
removed the old saddle from stables vendor and added the two new ones.
2 Years Ago
compile fix
2 Years Ago
Only try and hitch when the last player has dismounted, not just any player.
2 Years Ago
Reworked the claim RPC to specify the purchase token we are using, and then check we have it. Transfer the saddle purchase item to the horse when claiming it, then mount it.
2 Years Ago
Added PurchaseOption definition. Horses can now have multiple purchase options, with menus and associated item tokens. Show dynamic purchase menu options based on held items. Setup options. Codegen.
2 Years Ago
test save
2 Years Ago
move BaseRidableAnimal stand collision check to a virtual function, override it for RidableHorse and check the relevant mount positions
2 Years Ago
Check and dismount any riders that are too heavy, not just the driver