userAdam Wcancel

11,455 Commits over 3,561 Days - 0.13cph!

4 Years Ago
Removed some last remains of navigation form HumanNPC
4 Years Ago
merge from main
4 Years Ago
Applied some navigation change shelves. Bunch of navigation work and refactoring to decouple navigation from npcs. Removed a bunch of debug. Better debug visualisation for navigation.
4 Years Ago
New base movetowards state. WIP getting scientist movement working. AI design for testing.
4 Years Ago
removed unused code
4 Years Ago
HumanNPC cleanup before starting to move stuff out
4 Years Ago
more conversion, sense fixes
4 Years Ago
wip scientist memory/senses conversion
4 Years Ago
Code gen
4 Years Ago
prefabs, setup.
4 Years Ago
quick refactor, more setup
4 Years Ago
Test prefabs, test setup
4 Years Ago
cargo 2 test scene
4 Years Ago
merge from main
4 Years Ago
family check fix
4 Years Ago
Autoscroll event list to bottom when adding a new event
4 Years Ago
merge from main
4 Years Ago
ui tweaks
4 Years Ago
events scroll basics
4 Years Ago
merge from main
4 Years Ago
Random offset when sampling topology points
4 Years Ago
GetBestRoamPosition improvements. Base roam state improvements.
4 Years Ago
Timers can now be randomized with min/max values.
4 Years Ago
merge from main
4 Years Ago
cleanup
4 Years Ago
Max water depth roam improvements.
4 Years Ago
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
4 Years Ago
AI Memory/senses respect ConVar.AI.ignoreplayers. Flee/move/roam states set movement seped percentages.
4 Years Ago
merge from main
4 Years Ago
more profiling events
4 Years Ago
Profiling events
4 Years Ago
moved speed/accel/turnspeed to BaseNavigator. stats.
4 Years Ago
designs
4 Years Ago
targets
4 Years Ago
test design
4 Years Ago
IAISenses Sesnes now keep lists of threats and targets. TargetDetected event. ThreatDetected event.
4 Years Ago
merge from main
4 Years Ago
wip moving sense type to brain. wip target/threat flags.
4 Years Ago
merge from main, merge fix
4 Years Ago
bit of refactoring, senses improvements.
4 Years Ago
senses only get updated if an active state event needs them, capped to an interval. senses memory stores a separate list of player-only entities. player detected event now takes a % of max range as parameter, not a distance.
4 Years Ago
AIBrainSenses. Added senses to brain. Pass senses to events.
4 Years Ago
4 Years Ago
hunger & tiredness protobuf
4 Years Ago
merge from main
4 Years Ago
deleted unused
4 Years Ago
Added IAISleep and implemented. Added BaseSleepState.
4 Years Ago
Added IAIEnergyBelow and implementation. Added EnergyBelow event stuff.
4 Years Ago
design testing
4 Years Ago
refresh cache reference when updating a custom design