userAdam Wcancel

6,968 Commits over 2,526 Days - 0.11cph!

2 Years Ago
Added the ability to not apply light direction, convar'd.
2 Years Ago
wip/test changes
2 Years Ago
Merge from main
2 Years Ago
Option to stop unity play mode on completion.
2 Years Ago
Option to automatically open the render output root folder in explorer/finder when batch rendering has finished. User definable output fulder name. Added a context menu to open render folder.
2 Years Ago
Automated lighting config can now be enabled/disabled at batch and individual item levels. Put text area for URL pasting at the top of the inspector area.
2 Years Ago
Automate lighting group toggling for each item in the batch render process. Scripts for configuring and enabling/disabling per-item lighting rigs.
2 Years Ago
Removed some spam now I've tracked down issues.
2 Years Ago
Found and fixed cause of repeat skin changes not working.
2 Years Ago
Test scenee
2 Years Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
2 Years Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
2 Years Ago
Add my own test duplicate of twitch render scene before I destroy it
2 Years Ago
More batch rendering progress.
2 Years Ago
Merge from parent
2 Years Ago
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
2 Years Ago
Only get item schemas once to speed multiple item processing up, and do it during scene bootstrap.
2 Years Ago
Initial support for parsing a list of pasted workshop URLS and finding the matching items
2 Years Ago
Controlling recorder window from code test. Creating target gameobject test.
2 Years Ago
wip hotswap urls
2 Years Ago
Pastable URL support
2 Years Ago
Apply workshop URL skin when starting scene. More tests.
2 Years Ago
Skip apply test
2 Years Ago
Merge from hurt_overlay_changes
2 Years Ago
Merge from main
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
2 Years Ago
Merge from hood and cuffs
2 Years Ago
Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Moved convar to Effects.hurt for consistency with other image effects. Added option to menu UI under Image Effects.
2 Years Ago
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects. (This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
2 Years Ago
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
2 Years Ago
Merge from main
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Merge from force_mount_opt_out
2 Years Ago
Merge from surrender_gesture_warning
2 Years Ago
Merge from main
2 Years Ago
Added an icon for equip hood radial menu option
2 Years Ago
Compile fix
2 Years Ago
Changed new surrender gesture description to "Warning: Will allow other players to view (but not modify) your inventory" to reflect the new belt locking change
2 Years Ago
Merge from main
2 Years Ago
Belt is now locked during surrendering or being handcuffed, to match other inventories. Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
2 Years Ago
Merge from main
2 Years Ago
Potential fix for potential unlock UI bug.
2 Years Ago
MapInterface.IsMapBlockedByHood sentry NRE probable fix
2 Years Ago
Setup for all weapon rack types. Pegs.
2 Years Ago
Force swap seat now works on locked modular cars
2 Years Ago
Adding my test saves
2 Years Ago
Handcuffed players can now be force mounted to code locked cars