userAdam Wcancel

7,077 Commits over 2,496 Days - 0.12cph!

2 Years Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
2 Years Ago
Locked status fix
2 Years Ago
Apply handcuffs to victim wip
2 Years Ago
Don't run base input when locked
2 Years Ago
Switch handcuffs to use BaseMelee
2 Years Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
2 Years Ago
Merge from main
2 Years Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
2 Years Ago
Merge from main
2 Years Ago
AIHelicopterAnimation compile fix
2 Years Ago
Merge from main
2 Years Ago
Shove test
2 Years Ago
more tests
2 Years Ago
Compile fix
2 Years Ago
push wip test
2 Years Ago
Handcuffs can also block interaction/use
2 Years Ago
More wip handcuff functionality
2 Years Ago
wip
2 Years Ago
More unfucking from library corruption
2 Years Ago
Script fix
2 Years Ago
Folder cleanup. Initial item setup/prefabs.
2 Years Ago
Merge from main
2 Years Ago
Merge from handcuffs
2 Years Ago
Merge from main
2 Years Ago
UI Prefab update
2 Years Ago
Added new overlay type and prefab for hood. Item.
2 Years Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
2 Years Ago
Setup for weaponracks
2 Years Ago
Merge from main
2 Years Ago
Allow random move point usage as fallback
2 Years Ago
Pooling
2 Years Ago
Some cleanup
2 Years Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
2 Years Ago
Heavy loot tweak
2 Years Ago
Delete now un-used prefabs
2 Years Ago
Setup junkpile AIZs as virtual and assign in spawners.
2 Years Ago
Compile fix
2 Years Ago
Remove zones
2 Years Ago
merge from ai_zone_leak
2 Years Ago
Added profiling and stat command to investigate potential zone leaking.
2 Years Ago
Merge from non_los_chase
2 Years Ago
Increase max range of random positioning
2 Years Ago
Ignore max distance check for subsequent spawn waves
2 Years Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
2 Years Ago
2 Years Ago
Increase animal ground pos distance check range
2 Years Ago
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2 Years Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
2 Years Ago
Scientist AI tweaks