6,013 Commits over 2,284 Days - 0.11cph!
    
    
    
        
        
            
            
            
                
                determine ideal mount point based on equipped saddle type and occupancy
 
                
                
                
                
                
             
         
        
            
            
            
                
                use mount menu instead of ride menu, but check new menu conditions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                show equipped single/double saddle model
 
                
                
                
                
                
             
         
        
            
            
            
                
                valid saddle / seat checks.
seat capacity / availability checks.
fix flag conflicts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                saddle items/equip and seat count wip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added profiling.
#if editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix pegs not being shown when swapping a weapon
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ghost and outline fixes and improvements. tidy up.
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip lookat refactor/testing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                show outlines when hovering mounted weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added manual render bounds ovveriding for weapons that need it.
applied to dbs.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                bunch of weapon config updates
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                setup some test weapons for standing rack.
test save.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from main, proto conflict fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked placement offset for standing rack
 
                
                
                
                
                
             
         
        
            
            
            
                
                increase grid y cell count of stand
 
                
                
                
                
                
             
         
        
            
            
            
                
                rename stand prefab/item and make it freestanding.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't create pegs for stand racks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                enforce vertical rotation for stand weapon placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from refactor_grids
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                refactoring grid cell functions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a bunch of issues with grid cell contents and stand types
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work.
NRE fix when worldmodel setup is incorrect.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now exclude weapons from certain weapon rack types