userAdam Wcancel

11,471 Commits over 3,561 Days - 0.13cph!

6 Years Ago
Disable replay playback for now
6 Years Ago
Only show tooltips in battle mode (temp fix)
6 Years Ago
Added trailers
6 Years Ago
Fix unit specific multiplayer missions
6 Years Ago
version++
6 Years Ago
version++
6 Years Ago
fixes
6 Years Ago
Block game input during daily challenge outcome panel
6 Years Ago
Added Beta9 what's new def.
6 Years Ago
more DC stuff
6 Years Ago
wip DC panel reward stuff
6 Years Ago
Aadded Defines.DailyChallengeResultRewards to be used by server/client for top 3 DC position rewards. Init client award UI using these values. (hidden for now)
6 Years Ago
Hide tooltips at match outcome
6 Years Ago
hid daily challenge nut reward stuff until rewards are implemented
6 Years Ago
wip unit slot unlocking
6 Years Ago
more points tweaking
6 Years Ago
Tweaked match simulator scores
6 Years Ago
disable browsing of yesterday's DC table
6 Years Ago
Fix for career mode unit rows not setting highlighted colour on mouse over
6 Years Ago
set buy button interactable state
6 Years Ago
wip buy button stuff
6 Years Ago
added AllowBrowsing bool to UIDailyChallengeTable
6 Years Ago
request top entries if score table seed offset != 0
6 Years Ago
buy button ui scene setup (not functioning yet)
6 Years Ago
turn banner NRE fix
6 Years Ago
hide outcome panel
6 Years Ago
use CareerUIUtils.IntToOrdinalString for league position stat
6 Years Ago
team stats for team view.
6 Years Ago
Renamed potato mode to Max Performance Mode
6 Years Ago
Version++
6 Years Ago
Added oil to car1, dm2. Added spikes to car2. Healing pad tooltip
6 Years Ago
Healing pads now fully heal units.
6 Years Ago
Match outcome level up effect + nut values, per level up. Moved currency award values to Defines so client can use them.
6 Years Ago
AI now uses healing pads when low health.
6 Years Ago
Implemented healing pads Added healing pads to car5 map.
6 Years Ago
basic setup of healing pad tiletopper, prefab etc.
6 Years Ago
ThemeEvent now triggers an event on set. UIMenuTheme checks for valid event in OnEnable and also listens to new theme set event.
6 Years Ago
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6 Years Ago
Clear the current career ref when entering save slots. Null check for career in debug tools.
6 Years Ago
Play unit hit anim when health change source is not a unit.
6 Years Ago
remove collider from spike trap so unit's do get lifted up
6 Years Ago
reduced tile topper offsets by 0.5
6 Years Ago
version++
6 Years Ago
Oil tile topper works, increases cost of moving onto the tile by 1. Addded MovementCostModifier tag. Pathfinder uses the new cost modifier tag when searching.
6 Years Ago
wip Oil tile topper basic setup. TileTopperView now has a bool for random Y rotation (defaults to false). Set to true for oil spills.
6 Years Ago
Added tooltip to spike traps
6 Years Ago
Added collision to spike trap spikes so units get lifted
6 Years Ago
more spike trap tile topper wip. added new TileDmg and min/max values, separate from the Burning dmg stuff so it can be used for general purpose map dmg stuff and stack with unit tile dmg.
6 Years Ago
WIP spike trap tile topper. Tile topper map editor state now just loads all the tile topper definitions instead of manually adding them.
6 Years Ago
Tilefall now has a maximum number of times it can happen, set per map in the map definition files. Set max tilefall counts for all the maps. Version++