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294 Commits over 700 Days - 0.02cph!

1 Year Ago
Use LastBackColorBuffer for VR - should fix spontaneous crash, can't reliably reproduce locally though?
1 Year Ago
Render VR separately Rename RenderWithViewport to RenderStereoAndSubmit, clean up SceneCamera stereo rendering code Set VR controller type (Input.VR.Type) Remove some CSS logs I forgot about (sorry)
1 Year Ago
Re-add streaming mode stuff to menu - same as before (would be better in settings imo, but this works for now)
1 Year Ago
VR - remove vulkan extension list spew, was using this to check something and forgot to remove it Fix anchor positioning VR: retrieve and save off HMD position immediately before calling RenderWithViewport Gives us much better & up-to-date info to put inside VRTextureWithPose, reprojection becomes much more accurate. VR: controllers are correctly affected by anchor
1 Year Ago
Re-add vendor info to TrackedDevice for `vr_info` debug command
1 Year Ago
VR input system supports device roles (i.e. left hand, right elbow, waist, chest), uses newer IVRInput system (paths etc.)
1 Year Ago
Submit a VRTextureWithPose_t to compositor
1 Year Ago
Re-add some VR native submit code, looks like it got removed by mistake
1 Year Ago
Fix VR stereo camera positioning
1 Year Ago
VR legacy layer uses real values (don't like this but I don't see any other way, we can remove it later) Fill device roles for tracked devices
1 Year Ago
Add Expose attribute to StereoTargetEye
1 Year Ago
VR Refactor (#1286)
1 Year Ago
`mask-repeat`: `no-repeat` uses border sampler, `round` acts like `clamp` sboxgame/issues/issues/4061
1 Year Ago
Don't enable D_WORLDPANEL combo inside panel layers, avoids multiple uses of worldpanel matrix when a filter is active sboxgame/issues/issues/4056
1 Year Ago
Angles, Rotation, Vector2, Vector3, Vector4 all implement IParsable, have both TryParse and Parse + tests sboxgame/issues/issues/4051
1 Year Ago
ui_cssbox uses custom samplers for border image sboxgame/issues/issues/4054
1 Year Ago
Make StartScreen inside EditorMainWindow, instead of going through an event Fix text gradients 🤦‍♂️
1 Year Ago
Fix keyword-based transform origin values Don't hide EditorMainWindow on startup if there isn't a StartScreen e.g. if tools fail to compile Lettters -> letters (sboxgame/issues/issues/4030)
1 Year Ago
Fix for transform-origin values not correctly being applied
1 Year Ago
Sizes passed to ImageRect.Calculate with Undefined unit will correctly use default size Default text overflow to "None", spec default is clip but ours behaves differently - this will do for now Give `line-height`, `letter-spacing` and `word-spacing` default values, no need to null check them Don't implicitly clamp backgrounds if background-size is `cover` Handle LengthUnit.Undefined gracefully, document
1 Year Ago
Call GetPixels() on backdrop filter props instead of getting Value directly, fixes percentage/fraction-based filters
1 Year Ago
CSS: Better Autogen (#1222) Leaves out nullability changes for a later pain day, but includes layout cascade auto-gen, transition/animation default value handling w/ auto-generated defaults, and guarantees a value for every property in ComputedStyles (although the compiler isn't aware of this yet).
1 Year Ago
Add Entity.IsPawn Fixes sboxgame/issues/issues/3927
1 Year Ago
Stats.GetPlayerStats uses steamid parameter Fixes sboxgame/issues/issues/3766
1 Year Ago
Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922
1 Year Ago
Add WarningsAsErrors support for projects Supports a list of errors (e.g. `CS8613;CS8601;CS8625`). Does not support the `nullable` shorthand yet because of a .NET issue (would need to expand manually, which is messy)
1 Year Ago
Mirror UV when sampling inside filter - prevents ugly border around some elements when using `filter: blur()`
1 Year Ago
Default to using opposite value inside BaseStyles.Lerp functions if a value is null
1 Year Ago
PanelTransform.Lerp will handle null for us, we don't need to do it inside BaseStyles.Lerp
1 Year Ago
Pull Styles.FromLerp up to BaseStyles, auto-generate for all properties matching select types Add auto-generated BaseStyles.LerpProperty Update transition logic to use new auto-generated functions Handle box-shadow transitions / animations separately for now
1 Year Ago
Welcome screen link tweaks: "Wiki" becomes "Getting Started", move to top
1 Year Ago
UI: Add support for keyframed box shadows - should probably take a look at changing this so that we have consistent property support between transitions and animations
1 Year Ago
CSS: Flex shorthand support
1 Year Ago
CSS: Fix nesting inside `background` (fixes devcam)
1 Year Ago
CSS `background` shorthand no longer requires specific order, more compliant with spec
1 Year Ago
st&alone: Use test grid texture instead of non-existent burger billboard texture (moved to asset.party)
1 Year Ago
`background` shorthand color transition CSS `animation` shorthand, same syntax as web (https://drafts.csswg.org/css-animations/#animation) - any order
1 Year Ago
Can opt out of drag scrolling with `Panel.CanDragScroll = false;`, enabled by default (sboxgame/issues/issues/3491)
1 Year Ago
`@readonly` and `@editable` asset browser filters (sboxgame/issues/issues/3205)
1 Year Ago
Basic parsing support for CSS `background` shorthand Move position/length shorthand parsing into Parse.TryReadPositionAndSize (used for both mask & background shorthands) UI: don't clamp UVs in shader when BgRepeat mode is Clamp, fixes angled gradients Background angles conform to css spec - add offset to match +x as being 0 degrees instead of +y
1 Year Ago
When loading game project (through welcome screen), if it fails to compile, don't immediately bail - load the project but don't show menu
1 Year Ago
Disable all game projects when entering content mode
1 Year Ago
Use s&box logo as window icon for welcome screen 👋
1 Year Ago
Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741.
1 Year Ago
Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds
1 Year Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton
1 Year Ago
StartScreen is no longer modal Cap IdentEdit to 16 chars Split out Explorer into 3 tabs now that our docking doesn't suck Draw active project at top of Project tab
1 Year Ago
When closing or opening a game project, run disconnect & close active menu
1 Year Ago
Always show "edit configurations" option in launcher regardless, open project settings or global config editor based on context
1 Year Ago
Make package selector modal Add IsContentMode to tools Global class