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188 Commits over 396 Days - 0.02cph!

6 Months Ago
Submit a VRTextureWithPose_t to compositor
6 Months Ago
Re-add some VR native submit code, looks like it got removed by mistake
6 Months Ago
Fix VR stereo camera positioning
6 Months Ago
VR legacy layer uses real values (don't like this but I don't see any other way, we can remove it later) Fill device roles for tracked devices
6 Months Ago
Add Expose attribute to StereoTargetEye
6 Months Ago
VR Refactor (#1286)
7 Months Ago
`mask-repeat`: `no-repeat` uses border sampler, `round` acts like `clamp` sboxgame/issues/issues/4061
7 Months Ago
Don't enable D_WORLDPANEL combo inside panel layers, avoids multiple uses of worldpanel matrix when a filter is active sboxgame/issues/issues/4056
7 Months Ago
Angles, Rotation, Vector2, Vector3, Vector4 all implement IParsable, have both TryParse and Parse + tests sboxgame/issues/issues/4051
7 Months Ago
ui_cssbox uses custom samplers for border image sboxgame/issues/issues/4054
7 Months Ago
Make StartScreen inside EditorMainWindow, instead of going through an event Fix text gradients 🤦‍♂️
7 Months Ago
Fix keyword-based transform origin values Don't hide EditorMainWindow on startup if there isn't a StartScreen e.g. if tools fail to compile Lettters -> letters (sboxgame/issues/issues/4030)
7 Months Ago
Fix for transform-origin values not correctly being applied
8 Months Ago
Sizes passed to ImageRect.Calculate with Undefined unit will correctly use default size Default text overflow to "None", spec default is clip but ours behaves differently - this will do for now Give `line-height`, `letter-spacing` and `word-spacing` default values, no need to null check them Don't implicitly clamp backgrounds if background-size is `cover` Handle LengthUnit.Undefined gracefully, document
8 Months Ago
Call GetPixels() on backdrop filter props instead of getting Value directly, fixes percentage/fraction-based filters
8 Months Ago
CSS: Better Autogen (#1222) Leaves out nullability changes for a later pain day, but includes layout cascade auto-gen, transition/animation default value handling w/ auto-generated defaults, and guarantees a value for every property in ComputedStyles (although the compiler isn't aware of this yet).
8 Months Ago
Add Entity.IsPawn Fixes sboxgame/issues/issues/3927
8 Months Ago
Stats.GetPlayerStats uses steamid parameter Fixes sboxgame/issues/issues/3766
8 Months Ago
Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922
8 Months Ago
Add WarningsAsErrors support for projects Supports a list of errors (e.g. `CS8613;CS8601;CS8625`). Does not support the `nullable` shorthand yet because of a .NET issue (would need to expand manually, which is messy)
9 Months Ago
Mirror UV when sampling inside filter - prevents ugly border around some elements when using `filter: blur()`
9 Months Ago
Default to using opposite value inside BaseStyles.Lerp functions if a value is null
9 Months Ago
PanelTransform.Lerp will handle null for us, we don't need to do it inside BaseStyles.Lerp
9 Months Ago
Pull Styles.FromLerp up to BaseStyles, auto-generate for all properties matching select types Add auto-generated BaseStyles.LerpProperty Update transition logic to use new auto-generated functions Handle box-shadow transitions / animations separately for now
9 Months Ago
Welcome screen link tweaks: "Wiki" becomes "Getting Started", move to top
9 Months Ago
UI: Add support for keyframed box shadows - should probably take a look at changing this so that we have consistent property support between transitions and animations
9 Months Ago
CSS: Flex shorthand support
9 Months Ago
CSS: Fix nesting inside `background` (fixes devcam)
9 Months Ago
CSS `background` shorthand no longer requires specific order, more compliant with spec
9 Months Ago
st&alone: Use test grid texture instead of non-existent burger billboard texture (moved to asset.party)
9 Months Ago
`background` shorthand color transition CSS `animation` shorthand, same syntax as web (https://drafts.csswg.org/css-animations/#animation) - any order
9 Months Ago
Can opt out of drag scrolling with `Panel.CanDragScroll = false;`, enabled by default (sboxgame/issues/issues/3491)
9 Months Ago
`@readonly` and `@editable` asset browser filters (sboxgame/issues/issues/3205)
9 Months Ago
Basic parsing support for CSS `background` shorthand Move position/length shorthand parsing into Parse.TryReadPositionAndSize (used for both mask & background shorthands) UI: don't clamp UVs in shader when BgRepeat mode is Clamp, fixes angled gradients Background angles conform to css spec - add offset to match +x as being 0 degrees instead of +y
10 Months Ago
When loading game project (through welcome screen), if it fails to compile, don't immediately bail - load the project but don't show menu
10 Months Ago
Disable all game projects when entering content mode
10 Months Ago
Use s&box logo as window icon for welcome screen 👋
10 Months Ago
Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741.
10 Months Ago
Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds
10 Months Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton
10 Months Ago
StartScreen is no longer modal Cap IdentEdit to 16 chars Split out Explorer into 3 tabs now that our docking doesn't suck Draw active project at top of Project tab
10 Months Ago
When closing or opening a game project, run disconnect & close active menu
10 Months Ago
Always show "edit configurations" option in launcher regardless, open project settings or global config editor based on context
10 Months Ago
Make package selector modal Add IsContentMode to tools Global class
10 Months Ago
Load local menu when clicking menu toolbar button
10 Months Ago
Bring back launch configs with some changes: In content mode: - Load global configs from `launcher.launchconfigs` - Display "Edit Launch Configurations" option With game loaded: - Load project-specific configs from .addon (edit these in project settings)
10 Months Ago
Remove primary styling from SidebarLink, makes the content button gray
10 Months Ago
Single Game Project (#1129)
11 Months Ago
Make border-wrap size resolution independent UI: Flip top & bottom angles to match spec UI filter & text shader cleanup
11 Months Ago
Split panel layer logic, clean up Add attributes to shaders where dynamic params were being used before