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236 Commits over 396 Days - 0.02cph!

3 Months Ago
merge from "paintball_gun_tests"
3 Months Ago
subtractive merge (sorry about that)
3 Months Ago
merge from paintball gun test
3 Months Ago
merge from paintball gun tests
3 Months Ago
Picture frames - fixed text box clipping with mesh on medium ornate frame
3 Months Ago
Picture frames - fixed stretched textures in paintable area of standing frames, updated variants with photo capability
3 Months Ago
Picture frames - fixed shutter materials for scrap frames
3 Months Ago
Picture frames - reverted light up frames to correct material
3 Months Ago
Picture Frame - updated scrap set icons
3 Months Ago
Picture frames - texture update, deploy volumes fix
3 Months Ago
Picture Frames - texture update
3 Months Ago
Picture frames - fixed scrap frame materials and updated paintable textures
3 Months Ago
Picture Frames - shutter texture update
3 Months Ago
Picture Frames - shutter texture for scrap frames (WIP)
3 Months Ago
Paintball Gun - added conditional ammo meshes for worldmodel
3 Months Ago
Light up frames - adjusted LODs for XL and XXL versions
3 Months Ago
Light up frames - fixed material config and paintability
3 Months Ago
Light up Picture frames - added lods to xl and xxl versions, swapped material to new standard shader, fixed paintable area UVs
3 Months Ago
Picture Frames - Added XL and XXL variant models of light up frame, tileable cardboard material
3 Months Ago
Picture Frames - removed glass from standing light up frame, fixed texture metadata
4 Months Ago
Paintball Gun - split viewmodel weapon and ammo meshes
4 Months Ago
Paintball Gun - viewmodel texture update
4 Months Ago
Paintball Gun - added more tape to hopper
4 Months Ago
Paintball Gun - prefab fixes, icon
4 Months Ago
Paintball Gun - Worldmodel, LODs and rebaked materials
4 Months Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
4 Months Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
4 Months Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
4 Months Ago
Merge from hopper_transparency
4 Months Ago
Paintball Gun - adjusted hopper opacity values
4 Months Ago
Space LR300 - separated sights from base model in VM and WM
4 Months Ago
Paintball Gun - Switch to metalness shader in transparent part
4 Months Ago
Paintball Gun - Texture update
4 Months Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
4 Months Ago
Space LR300 - Added emissive sights to worldmodel
4 Months Ago
Space LR300 - updated WM and LODs with right hand magazine catch
4 Months Ago
Space LR300 - updated worldmodel with LODs
5 Months Ago
Space LR300 - Worldmodel LOD0, textures, material
5 Months Ago
Paintball Gun - Texture update
5 Months Ago
Paintball Gun - texture update
5 Months Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
5 Months Ago
Paintball Gun - update model and bake with fixes
5 Months Ago
Paintball Gun - Viewmodel, ammo model, bake
5 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
5 Months Ago
RPG7 - Weapon rack position fixes
6 Months Ago
Paintball Gun - updated blockout mesh after animation feedback
6 Months Ago
Paintball Gun - Blockout mesh and materials
6 Months Ago
RPG7 - Fixed ammo position in world model prefab
6 Months Ago
RPG7 - Adjusted LODs and fixed some issues
6 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO