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247 Commits over 396 Days - 0.03cph!

5 Months Ago
Paintball Gun - texture update
5 Months Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
5 Months Ago
Paintball Gun - update model and bake with fixes
6 Months Ago
Paintball Gun - Viewmodel, ammo model, bake
6 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
6 Months Ago
RPG7 - Weapon rack position fixes
6 Months Ago
Paintball Gun - updated blockout mesh after animation feedback
6 Months Ago
Paintball Gun - Blockout mesh and materials
6 Months Ago
RPG7 - Fixed ammo position in world model prefab
6 Months Ago
RPG7 - Adjusted LODs and fixed some issues
6 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
7 Months Ago
RPG7 - adjusted weapon position on wild west DLC racks
7 Months Ago
RPG7 - weapon rack peg adjustment to fix clipping
7 Months Ago
RPG7 - world model collider and weapon rack adjustments
7 Months Ago
RPG7 - Texture & material update, icon
7 Months Ago
RPG7 - texture update
7 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
7 Months Ago
RPG7 - Texture update
7 Months Ago
RPG7 - updated sling in world model
7 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
7 Months Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
7 Months Ago
RPG7 - copied files to independent rpg branch
7 Months Ago
RPG7 - viewmodel and texture update
7 Months Ago
RPG7 - updated viewmodel, WIP textures
7 Months Ago
RPG7 - Added baked viewmodel
7 Months Ago
RPG7 - updated blockout mesh
7 Months Ago
Halloween Wallpaper - adjusted wood luminance levels
7 Months Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
8 Months Ago
Halloween Wallpapers - Initial setup
8 Months Ago
Locker - updated workshop model with proper mesh shading
8 Months Ago
Hexagon tiles - Updated textures
8 Months Ago
Wallpaper - tweaked carpet, added hexagon tiles
8 Months Ago
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
8 Months Ago
Chandelier - removed bulbs from worldmodel
8 Months Ago
Chandelier - Added static worldmodel prefab
8 Months Ago
Chandelier - updated icon
8 Months Ago
Chandelier - Added LODs, gibs, updated textures
8 Months Ago
Chandelier - Texture update
8 Months Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
9 Months Ago
Chandelier - adjusted alpha cutoff value for bike chain materials
9 Months Ago
Chandelier - WIP textures, small mesh fixes
9 Months Ago
M15 Pistol - Added emissive to world model (now in the right branch)
9 Months Ago
M15 Pistol - Added emissive to world model
9 Months Ago
Chandelier - Missing metallic texture (thanks unity)
9 Months Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
9 Months Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
9 Months Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
9 Months Ago
Chandelier - Moving chain material setup
9 Months Ago
Chandelier - added material, tweaked FBX properties
9 Months Ago
Chandelier - Updated blockout mesh, added chain trim material