userAlex Rcancel

1,216 Commits over 3,773 Days - 0.01cph!

10 Years Ago
Make hard footsteps sound less stompy
10 Years Ago
Reenable the sound player on the torch attack effect again
10 Years Ago
Potential SoundManager NRE fix
10 Years Ago
Additional error logging in SoundManager
10 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
10 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
10 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
10 Years Ago
Fix missing torch attack sound
10 Years Ago
Make sure sounds reset to third person when recycling sound objects
10 Years Ago
Fix invalid seek position error
10 Years Ago
Recycle sound objects instead of always instantiating new ones
10 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
10 Years Ago
Add player injury sounds and first-person wounded sound effect
10 Years Ago
Fix rustle sound triggers being on the wrong layer
10 Years Ago
First pass at wolf sounds
10 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
10 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
10 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
10 Years Ago
Bump up ambience volume
10 Years Ago
Reduce falloff distance for impact sounds
10 Years Ago
First pass at bear sounds
10 Years Ago
Fix SoundPlayerCull and add support for distance based culling
10 Years Ago
Re-add river sounds to terrain gen
10 Years Ago
Fix missing sound references
10 Years Ago
merge from main/bushrustles
10 Years Ago
merge from main
10 Years Ago
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
10 Years Ago
Fix missing attack sound on some guns
10 Years Ago
merge from main
10 Years Ago
Leaf rustle wavs for different movement speeds
10 Years Ago
merge from main
10 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
10 Years Ago
merge from main/riversound
10 Years Ago
merge from main
10 Years Ago
Add sound to rivers
10 Years Ago
Bullet impact volume tweaks
10 Years Ago
Less pitch variation on gunshots
10 Years Ago
Gunshot reverb tails
10 Years Ago
merge from main/impactsounds
10 Years Ago
Flesh bullet impact tuning
10 Years Ago
merge from main
10 Years Ago
first pass at new melee & bullet impact sounds
10 Years Ago
Always trigger weapon & hit object strike effects at the same time
10 Years Ago
Fix ambience node always thinking the environment has changed
10 Years Ago
Remove old sound prefabs
10 Years Ago
First pass at beartrap sounds
10 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
10 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
10 Years Ago
Fix missing sounds on a few in-world objects
10 Years Ago
Impact sound volume tweaks