userAlex Rcancel
branchrust_reboot/maincancel

638 Commits over 3,103 Days - 0.01cph!

4 Years Ago
fix incorrect attack sound on m39 when muzzlebreak is attached
4 Years Ago
play a sound when removing a dying plant
4 Years Ago
airwolf/boat shop music
4 Years Ago
kayak & paddle sounds
4 Years Ago
water entry sound tweaks
4 Years Ago
mixing table, tea, and berry sounds
4 Years Ago
water entry sound tweaks
4 Years Ago
Water jug fill sounds are longer and use the new vessel fill sound implementation
4 Years Ago
bradley engine is audible from farther away
4 Years Ago
reduce modular vehicle horn volume
4 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
4 Years Ago
audio.printenginesounds debug console command
4 Years Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
4 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
4 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
4 Years Ago
vehicle sound priority tweaks
4 Years Ago
bradley uses new vehicle engine sound system
5 Years Ago
io button sounds
5 Years Ago
nvg sound polish
5 Years Ago
water pump sounds water purifier sounds water switch & pump sounds heater sounds
5 Years Ago
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5 Years Ago
Add debuglootsounds convar to help chase down repeating sound bug
5 Years Ago
tighten up piano tuning
5 Years Ago
swap gong soundclass/mixer channel to instruments
5 Years Ago
autoturret reload sounds
5 Years Ago
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bradley sound handling tweaks
5 Years Ago
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5 Years Ago
bradley sound NRE fix
5 Years Ago
hqsoundfade defaults to false for now
5 Years Ago
local voice limiting debounce tweak just in case
5 Years Ago
instrument voice limiting tweaks
5 Years Ago
audio.hqsoundfade convar
5 Years Ago
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hunch quick fix for repeated sounds
5 Years Ago
MovementSounds updates within sound frame budget + optimizations
5 Years Ago
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5 Years Ago
bradley sound fixes
5 Years Ago
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
5 Years Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
5 Years Ago
OreResourceEntity.PlayBonusLevelSound NRE fix
5 Years Ago
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
5 Years Ago
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
5 Years Ago
Slightly adjust sound priority dynamically based on camera distance Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc Tweak priorites on some SoundClasses
5 Years Ago
lower physics sound priority a little bit
5 Years Ago
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately