644 Commits over 3,865 Days - 0.01cph!
magnet crane/shredder sound tweaks
magnet crane and shredder sounds
hook up sofa deploy/destroy sounds
fix incorrect attack sound on m39 when muzzlebreak is attached
play a sound when removing a dying plant
mixing table, tea, and berry sounds
Water jug fill sounds are longer and use the new vessel fill sound implementation
bradley engine is audible from farther away
reduce modular vehicle horn volume
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this)
slight tweak to where/when bradley engine loop init is called
audio.printenginesounds debug console command
bradley audio implementation tweaks
potential fix for repeating sound bug near launch site
lower sound priority a bit when gain has been modulated down
lower priority for sounds that are fading out
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
vehicle sound priority tweaks
bradley uses new vehicle engine sound system
water pump sounds
water purifier sounds
water switch & pump sounds
heater sounds
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Add debuglootsounds convar to help chase down repeating sound bug
swap gong soundclass/mixer channel to instruments
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bradley sound handling tweaks
Fix synced sounds not recycling properly
Fix attack heli sounds not stopping on death
merge from main/helicoptersounds
Updated bear sounds
A few minor sound import setting tweaks
Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
hqsoundfade defaults to false for now
local voice limiting debounce tweak just in case
instrument voice limiting tweaks