638 Commits over 3,103 Days - 0.01cph!
Cargo ship waves don’t play when you’re below deck
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Cargo ship ambience zones for below deck areas
Cargo ship water level rumble doesn’t play when you’re below deck
HAB burner sounds
SAM site movement sounds
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skull fire pit volume fix oOOooOooOooOooo
L96 handling sound tweaks
merge from main/cargoshipsounds
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen
Eliminate GC alloc in AmbienceManager.SortLocalEmitters
Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
Ambience fix for real this time
Potential ambience fix #2
compound bow sound tweaks
Fix sound modulation application stomping distant volumes the first frame a sound is played
Local player footsteps are quieter than other players
Boat sounds
Chainsaw sounds
Misc sound polish & mix tweaks
Fix some levels being wrong underwater
Fix oversized rustle triggers on some of the new trees
Louder headshots
Potential fix for sounds occasionally being occluded incorrectly
Mix tweaks
Boat engine sound tweaks
Mix tweaks
Quick spas12 gunshot + handling levels pass
Mix tweaks
CH47 engine distance crossfade fixes
Ambience emitter perf bug fix
merge from main/mix-finalization
Autoturret sound perf improvements
Lower chainsaw pitch + volume tweaks
Chainsaw sound tweak (remove stray EQ)
Chainsaw sound playback polish
Reapply ambience streaming change without stray waterwell files
Subtract
25407 just in case
Ambient sound is no longer set to streaming (perf fix)
Third person sounds for water bucket, bottle, jug, and bota bag.
New flare sounds
Survey charge fuse sound and deploy sound polish
Medical Syringe sound polish and third person sounds
Third person planner deploy sound
Ambience level tweaks
Lower global voice limit on gunshots (scientist spam gun perf)
Third person ADS sounds have super super short range