userAlex Rcancel
branchrust_reboot/maincancel

646 Commits over 4,018 Days - 0.01cph!

11 Years Ago
merge from main/riversound
11 Years Ago
merge from main/bushrustles
11 Years Ago
Fix missing sound references
11 Years Ago
Re-add river sounds to terrain gen
11 Years Ago
Fix SoundPlayerCull and add support for distance based culling
11 Years Ago
First pass at bear sounds
11 Years Ago
Reduce falloff distance for impact sounds
11 Years Ago
Bump up ambience volume
11 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
11 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
11 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
11 Years Ago
First pass at wolf sounds
11 Years Ago
Fix rustle sound triggers being on the wrong layer
11 Years Ago
Add player injury sounds and first-person wounded sound effect
11 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
11 Years Ago
Recycle sound objects instead of always instantiating new ones
11 Years Ago
Fix invalid seek position error
11 Years Ago
Make sure sounds reset to third person when recycling sound objects
11 Years Ago
Fix missing torch attack sound
11 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
11 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
11 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
11 Years Ago
Additional error logging in SoundManager
11 Years Ago
Potential SoundManager NRE fix
11 Years Ago
Reenable the sound player on the torch attack effect again
11 Years Ago
Make hard footsteps sound less stompy
11 Years Ago
Mix tweaks
11 Years Ago
First pass at campfire and furnace sounds
11 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
11 Years Ago
Jumping/landing sounds
11 Years Ago
Quick first pass at horse footsteps
11 Years Ago
Per gameobject audio voice count limiting
11 Years Ago
Remove Debug.Log
11 Years Ago
Quick waterfall sounds
11 Years Ago
Increase voice limit for viewmodels a tiny bit
11 Years Ago
Quick pass at crystal ambience
11 Years Ago
merge from main/animalfootsteps
11 Years Ago
merge from main/gunshots2
11 Years Ago
hit marker sound for helk
11 Years Ago
Old gunshots for now
11 Years Ago
Fix disappearing horse footstep sound def references
11 Years Ago
Make new animal footsteps more distinct
11 Years Ago
Fix stag footstep sound references
11 Years Ago
Re-fix stag footstep sound references
11 Years Ago
River sound improvements
11 Years Ago
re-fix concrete stag footstep sound refs
11 Years Ago
Melee weapon sound polish
11 Years Ago
Mix adjustments
11 Years Ago
first pass at reloading sounds
11 Years Ago
More environment specific ambience