1,193 Commits over 3,653 Days - 0.01cph!
Use a catchall emitter limit group when one can't be found for a specific ambience emitter
Collectable pickup sunds for mushrooms, stones, and stumps
Research table sounds
More sound tweaks & polish
Set sound modulator value to 1 when fetching new modulators from the pool
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
Removed a few shitty bird stings and cricket loops
Better volume balance and general polish on ambient sounds
Less ear-piercing hitmarker sound
Better, more varied bullet flybys and ricochets
Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
More woody knock and less tearing on tree impacts
Footstep polish and consistency
Bush rustles have a lot shorter fade in and sound more natural
Misc small sound tweaks, volume balance, and polish
Double barrel shotgun sounds
Cut warpath from music list
NRE Fix when biome/topology map aren't available
Drop default music volume a bunch
Enable music by default
Add console vars to set gap between songs (music.minSongGap and music.maxSongGap)
Reduce default gap between songs
Start music when intensity is raised and no music is playing
Don't play songs if music volume is turned down all the way
Remove audio files for unused song
Preserve sample rate on music
Music! (still disabled via music.enabled convar by default for now)
New XP gain sound. Tweaks to other xp related sounds
level up and item unlock notice sounds
Re-adding these one by one until we see which specific script is breaking things. MusicClip first!
Testing code removal one more time to make sure it wasn't a fluke last time it worked.
Let's see if this fixes it
What if we remove all the music code and only include music wavs/meta files?
Back to ogg for music. Let's see if it's the custom editor stuff?
Let's see if it's ogg conversion that's breaking assetbundle builds
Fix cs files that slipped through the subtractive merge
revert music2 merge until we can sort asset bundle issues out
revert music2 merge until we can sort asset bundle issues out
One more for the server build
Increase & randomize time between songs playing
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
Specify mid-clip fade in/out rules on a per-clip basis
Song setup tweaks
Make sure music stuff only runs on the client
Disable music by default (music.enabled convar)
Re-add music intensity increases to supply drops & the helicopter