1,217 Commits over 3,804 Days - 0.01cph!
Let's see if it's ogg conversion that's breaking assetbundle builds
Fix cs files that slipped through the subtractive merge
revert music2 merge until we can sort asset bundle issues out
revert music2 merge until we can sort asset bundle issues out
One more for the server build
Increase & randomize time between songs playing
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
Specify mid-clip fade in/out rules on a per-clip basis
Song setup tweaks
Make sure music stuff only runs on the client
Disable music by default (music.enabled convar)
Re-add music intensity increases to supply drops & the helicopter
Fix for PhysicsEffects error when collision.contacts is empty
More item pickup/drop ui sounds
merge from main/phys-effects
Physics sounds/effects WIP
Caught fish sounds (fish trap)
Fix rain surface ambience not playing
merge from main/mix-polish
merge from main/mix-polish
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)