1,217 Commits over 3,804 Days - 0.01cph!
Slight tweak to out of range AmbienceEmitter deactivation
Ensure AmbienceEmitters always fade out on deactivation
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
AmbienceManager update tweaks
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
Make sure all in world ambience emitters are flagged as static
merge from /main/inv-ui-sounds
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
First pass at item pick/drop ui sounds
Bush/tree ambience tweaks
Healthbar sounds
Mavis racket/jetpack sounds
Fix special meter sounds not playing when UI is hidden/reenabled
Planting seeds doesn't sound like you're about to die anymore
Better spear throw sound
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
Way better melee rock impacts
SoundFade tweaks for andre
Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
Special meter sounds
Ingame text notification sounds ("great serve", etc)
Footsteps, bodyfalls, and racket sounds for Igor
Wing flap sounds for Owl
Improved footscuff sounds
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine.
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
Sounds for new building frame pieces
merge from main/soundpolish
Material specific melee weapon impacts
New plant pick sounds
Lots small sound tweaks/polish
Mix tweaks
TennisController generic LevelLoaded system
No CloudCity ring whoosh sounds during load screen
Fix AudioListener getting destroyed when exiting a level
No Ambient sound during loadscreens.
Initial ambient sound pass for all courts
Improved AudioListener management
SoundDefinition can control spatialization and stereo spread
First pass at dojo court ambience
Foot scuff sounds for Igor & Lion-El's dust slides
merge from main/sound-initial-implementation
Add .DS_Store and ableton's .asd files to ignore.conf
Initial sound implementation. Generic footsteps. Generic racket sounds. Ball sounds. First pass at lava court ambience.
Dynamic music arrangement WIP
Distance crossfading bugfix
Reapply
12751 - Fix Quarry engine sound not being marked as a looping sound.
uncomment ApplyModulations in Sound.Update (rain sound fix)
Generic footstep effects (fix for no footstep sounds on quarries)
Add local voice limiting to helicopter weapon sounds
Ensure all light buzz sounds in new rad towns are LODed correctly