userAlex Rcancel

1,217 Commits over 3,804 Days - 0.01cph!

9 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
9 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
9 Years Ago
Vomit sound tweaks
9 Years Ago
Vomit sounds
9 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
9 Years Ago
Water bucket sounds
9 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
9 Years Ago
AmbienceManager update tweaks
9 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
9 Years Ago
Make sure all in world ambience emitters are flagged as static
9 Years Ago
merge from /main/inv-ui-sounds
9 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
9 Years Ago
Item setup
9 Years Ago
More sounds
9 Years Ago
First pass at item pick/drop ui sounds
9 Years Ago
Chain link impact sounds
9 Years Ago
Bush/tree ambience tweaks
9 Years Ago
Healthbar sounds Mavis racket/jetpack sounds Fix special meter sounds not playing when UI is hidden/reenabled
9 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
9 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
9 Years Ago
NRE fix
9 Years Ago
Way better melee rock impacts
9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
9 Years Ago
Special meter sounds Ingame text notification sounds ("great serve", etc) Footsteps, bodyfalls, and racket sounds for Igor Wing flap sounds for Owl Improved footscuff sounds
9 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
9 Years Ago
Sounds for new building frame pieces
9 Years Ago
Semi auto rifle sounds
9 Years Ago
merge from main/soundpolish
9 Years Ago
More tweaks & polish
9 Years Ago
Merge fixes
9 Years Ago
merge from main
9 Years Ago
Material specific melee weapon impacts New plant pick sounds Lots small sound tweaks/polish Mix tweaks
9 Years Ago
TennisController generic LevelLoaded system No CloudCity ring whoosh sounds during load screen Fix AudioListener getting destroyed when exiting a level
9 Years Ago
No Ambient sound during loadscreens.
9 Years Ago
Initial ambient sound pass for all courts Improved AudioListener management SoundDefinition can control spatialization and stereo spread
9 Years Ago
First pass at dojo court ambience
9 Years Ago
Sound recycle time fix
9 Years Ago
Foot scuff sounds for Igor & Lion-El's dust slides
9 Years Ago
merge from main/sound-initial-implementation
9 Years Ago
Add .DS_Store and ableton's .asd files to ignore.conf
9 Years Ago
Initial sound implementation. Generic footsteps. Generic racket sounds. Ball sounds. First pass at lava court ambience.
9 Years Ago
WIP
9 Years Ago
Dynamic music arrangement WIP
9 Years Ago
Distance crossfading bugfix
9 Years Ago
Reapply 12751 - Fix Quarry engine sound not being marked as a looping sound.
9 Years Ago
Sound optimization
9 Years Ago
uncomment ApplyModulations in Sound.Update (rain sound fix)
9 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
9 Years Ago
Add local voice limiting to helicopter weapon sounds
9 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly