1,193 Commits over 3,653 Days - 0.01cph!
modular car audio tweaks and polish
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vehicle sound additions and polish
armored window shutter sounds
add damaged engine loop sound
pitch damaged engine loop sound a bit with throttle
damage sounds set up on pfx prefabs
no IsOnRoad check when handling skid sounds for now
update tire surface sounds
add some surface specific skid sounds
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engine audio implementation cleanup
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Add debuglootsounds convar to help chase down repeating sound bug
swap gong soundclass/mixer channel to instruments
first pass at vehicle sounds
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bradley sound handling tweaks
hqsoundfade defaults to false for now
local voice limiting debounce tweak just in case
instrument voice limiting tweaks
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hunch quick fix for repeated sounds
MovementSounds updates within sound frame budget + optimizations
acoustic guitar f#2 note offset fix
sound files + defs for extended trumpet range
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
Walk/run footsteps use separate sound templates instead of maxDistance modulation
OreResourceEntity.PlayBonusLevelSound NRE fix
less variation on cowbell sound