1,216 Commits over 3,773 Days - 0.01cph!
hook up sofa deploy/destroy sounds
neon signs use different inventory handling and deploy sounds
projectiles can disable default surface impact effects
snowball gun projectile only plays snowball impact sound
hooked up snowball gun impact sounds
snowball inventory sounds
neon sign uses chain link impact sound
sled slide sounds louder, stereo w/ spread, and gain/pitch curve tweaks
sled sound distance tweaks
remove stray debug.logs from sled sound stuff
First pass at sled sounds
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fix tiny gap in dial tone loop
fix a couple localized weather ambiences playing under wrong conditions
tweak deploy sounds for a couple halloween items
enable halloween ambience on the correct branch this time
fix incorrect attack sound on m39 when muzzlebreak is attached
telephone button sound tweak
more voice prop sounds
voice prop audio effect tuning
first batch of voice prop sounds
play a sound when removing a dying plant
mixing table, tea, and berry sounds
Water jug fill sounds are longer and use the new vessel fill sound implementation
bradley engine is audible from farther away
inner tube / boogie board paddling sound voice limiting tweaks
velocity-based water entry sounds for players
a few additional innertube/boogie board paddling sounds
watergun shoot volume tweaks
Stop LiquidWeaponEffects sounds on disable
inner tube and paddling pool destroy sounds
instant camera sounds
a bunch of deploy sounds for new deployables
mount/dismount sounds for beach chair
Water pistol sounds
LiquidWeaponEffects sound playback tweaks
liquid vessel fill sounds can start partyway through when the container is already partially filled
water gun sounds first pass
reduce modular vehicle horn volume