userAlex Rcancel

1,278 Commits over 4,110 Days - 0.01cph!

10 Years Ago
merge from prerelease
10 Years Ago
Aaaalmost there
10 Years Ago
missing file
10 Years Ago
merge from prerelease
10 Years Ago
Playback tweaks
10 Years Ago
Merge from prerelease
10 Years Ago
Specify mid-clip fade in/out rules on a per-clip basis Song setup tweaks Make sure music stuff only runs on the client Disable music by default (music.enabled convar) Re-add music intensity increases to supply drops & the helicopter
10 Years Ago
merge from prerelease
10 Years Ago
Increase & randomize time between songs playing
10 Years Ago
merge from prerelease
10 Years Ago
reapply music stuff
10 Years Ago
Let's see if it's ogg conversion that's breaking assetbundle builds
10 Years Ago
level up and item unlock notice sounds
10 Years Ago
New XP gain sound. Tweaks to other xp related sounds
10 Years Ago
Music! (still disabled via music.enabled convar by default for now)
10 Years Ago
Remove audio files for unused song Preserve sample rate on music
10 Years Ago
Drop default music volume a bunch Enable music by default Add console vars to set gap between songs (music.minSongGap and music.maxSongGap) Reduce default gap between songs Start music when intensity is raised and no music is playing Don't play songs if music volume is turned down all the way
10 Years Ago
NRE fix
10 Years Ago
NRE Fix when biome/topology map aren't available
10 Years Ago
Cut warpath from music list
9 Years Ago
Double barrel shotgun sounds
9 Years Ago
Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Less ear-piercing hitmarker sound Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish
9 Years Ago
Song gap tweaks
9 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
9 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
9 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
9 Years Ago
lr300 sounds
9 Years Ago
More sound polish
9 Years Ago
lr300 gunshot beef up
9 Years Ago
Lr300 gunshot tweaks round 2
9 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
9 Years Ago
Misc sound polish
9 Years Ago
First pass at sound occlusion (disabled via audio.occlusion convar for now) Add ability to fade sounds out when voice limiting instead of stopping them immediately
9 Years Ago
merge from main
9 Years Ago
merge fixes
9 Years Ago
merge from main/soundocclusion
9 Years Ago
Remove debug.log call
9 Years Ago
Do budgeted sound updates via Update instead of a coroutine
9 Years Ago
Bring FMOD crash prevention delay times up to old values
9 Years Ago
Quick mp5 gunshots for helk
9 Years Ago
move serialized properties on SoundOcclusion outside of if CLIENT
9 Years Ago
Quicker fade out on mp5 voice limiting Stop extra voices more aggressively when voice limiting
9 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization
9 Years Ago
Ramp music intensity up during loading screen Voice limiting tweaks + some sound optimization
9 Years Ago
mp5 deploy/reload/etc sounds
9 Years Ago
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9 Years Ago
small sound recycle tweak
9 Years Ago
Deployable placement sounds
9 Years Ago
enable sound occlusion by default lr300 silenced gunshot mp5 silenced gunshot no hitmarkers when meleeing barrels fix hitmarker not being affected by the right volume slider updated bullet flyby sounds misc minor sound polish
9 Years Ago
minor eq tweaks to a few sounds reapply no melee hitmarker change to radtown loot barrels