userAlex Rehbergcancel

1,156 Commits over 3,408 Days - 0.01cph!

9 Years Ago
Recycle sound objects instead of always instantiating new ones
9 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
9 Years Ago
Add player injury sounds and first-person wounded sound effect
9 Years Ago
Fix rustle sound triggers being on the wrong layer
9 Years Ago
First pass at wolf sounds
9 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
9 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
9 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
9 Years Ago
Bump up ambience volume
9 Years Ago
Reduce falloff distance for impact sounds
9 Years Ago
First pass at bear sounds
9 Years Ago
Fix SoundPlayerCull and add support for distance based culling
9 Years Ago
Re-add river sounds to terrain gen
9 Years Ago
Fix missing sound references
9 Years Ago
merge from main/bushrustles
9 Years Ago
merge from main
9 Years Ago
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
9 Years Ago
Fix missing attack sound on some guns
9 Years Ago
merge from main
9 Years Ago
Leaf rustle wavs for different movement speeds
9 Years Ago
merge from main
9 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
9 Years Ago
merge from main/riversound
9 Years Ago
merge from main
9 Years Ago
Add sound to rivers
9 Years Ago
Bullet impact volume tweaks
9 Years Ago
Less pitch variation on gunshots
9 Years Ago
Gunshot reverb tails
9 Years Ago
merge from main/impactsounds
9 Years Ago
Flesh bullet impact tuning
9 Years Ago
merge from main
9 Years Ago
first pass at new melee & bullet impact sounds
9 Years Ago
Always trigger weapon & hit object strike effects at the same time
9 Years Ago
Fix ambience node always thinking the environment has changed
9 Years Ago
Remove old sound prefabs
9 Years Ago
First pass at beartrap sounds
9 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
9 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
9 Years Ago
Fix missing sounds on a few in-world objects
9 Years Ago
Impact sound volume tweaks
9 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
9 Years Ago
Sound falloff tuning
9 Years Ago
missing if CLIENT for new sound stuff
9 Years Ago
merge from main/soundrefactor
9 Years Ago
Merge from main
9 Years Ago
Finish up sound system refactor
9 Years Ago
Create SoundDefinitions from existing Sounds
9 Years Ago
Add SoundDefinition
9 Years Ago
Adjust cargo plane volume
9 Years Ago
Water footsteps first pass