1,197 Commits over 3,987 Days - 0.01cph!
    
    
    
        
        
        
            
            
            
                
                Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main/mix-polish
                
                
                
                
             
         
        
        
            
            
            
                
                Fix rain surface ambience not playing
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Caught fish sounds (fish trap)
                
                
                
                
             
         
        
            
            
            
                
                Physics sounds/effects WIP
                
                
                
                
             
         
        
        
            
            
            
                
                More item pickup/drop ui sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for PhysicsEffects error when collision.contacts is empty
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                Specify mid-clip fade in/out rules on a per-clip basis
Song setup tweaks
Make sure music stuff only runs on the client
Disable music by default (music.enabled convar)
Re-add music intensity increases to supply drops & the helicopter
                
                
                
                
             
         
        
        
            
            
            
                
                Increase & randomize time between songs playing
                
                
                
                
             
         
        
        
        
            
            
            
                
                Let's see if it's ogg conversion that's breaking assetbundle builds
                
                
                
                
             
         
        
            
            
            
                
                level up and item unlock notice sounds
                
                
                
                
             
         
        
            
            
            
                
                New XP gain sound. Tweaks to other xp related sounds
                
                
                
                
             
         
        
            
            
            
                
                Music! (still disabled via music.enabled convar by default for now)
                
                
                
                
             
         
        
            
            
            
                
                Remove audio files for unused song
Preserve sample rate on music
                
                
                
                
             
         
        
            
            
            
                
                Drop default music volume a bunch
Enable music by default
Add console vars to set gap between songs (music.minSongGap and music.maxSongGap)
Reduce default gap between songs
Start music when intensity is raised and no music is playing
Don't play songs if music volume is turned down all the way
                
                
                
                
             
         
        
        
            
            
            
                
                NRE Fix when biome/topology map aren't available
                
                
                
                
             
         
        
            
            
            
                
                Cut warpath from music list
                
                
                
                
             
         
        
            
            
            
                
                Double barrel shotgun sounds
                
                
                
                
             
         
        
            
            
            
                
                Removed a few shitty bird stings and cricket loops
Better volume balance and general polish on ambient sounds
Less ear-piercing hitmarker sound
Better, more varied bullet flybys and ricochets
Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
More woody knock and less tearing on tree impacts
Footstep polish and consistency
Bush rustles have a lot shorter fade in and sound more natural
Misc small sound tweaks, volume balance, and polish
                
                
                
                
             
         
        
        
            
            
            
                
                RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet) 
                
                
                
                
             
         
        
            
            
            
                
                Set sound modulator value to 1 when fetching new modulators from the pool
                
                
                
                
             
         
        
            
            
            
                
                Collectable pickup sunds for mushrooms, stones, and stumps
Research table sounds
More sound tweaks & polish
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Lr300 gunshot tweaks round 2
                
                
                
                
             
         
        
            
            
            
                
                All explosions have their own unique sounds now
Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects
General explosion sound polish