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Updated bear sounds
A few minor sound import setting tweaks
Updated bear sounds
A few minor sound import setting tweaks
Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
Fix synced sounds not recycling properly
Fix synced sounds not recycling properly
Fix attack heli sounds not stopping on death
Fix attack heli sounds not stopping on death
merge from main/helicoptersounds
merge from main/helicoptersounds
Enable doppler on player driven helis
Cleanup
Enable doppler on player driven helis
Cleanup
Improved NPC heli flight sounds
Add doppler support
New scrap heli and minicopter damage sounds
Improved NPC heli flight sounds
Add doppler support
New scrap heli and minicopter damage sounds
Scrap transport heli sounds
Quick piano & drum sounds
Excavator sound updates
Mix tweaks
Excavator sound additions/tweaks
Excavator music
Excavator sounds (WIP but mostly complete)
gesture animation sound import settings
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
Icer sounds
Jumper sounds
A couple minor mix/spatialization tweaks
Horse sound import setting tweaks
horse eat sound tweaks
horse water footstep tweaks
More horse water footstep work
Horse mount/dismount/eat loop sounds
Horse water footsteps
Horse saddle movement sounds
More horse vocaliaztions
MaterialEffect server compile fix
merge from main/soundvoicecleanup
SoundClasses set virtualization priority
Paused sounds switch to lowest priority
Swap some stray static SoundPlayers to AmbienceEmitters
Stop and recycle more out of range loops instead of pausing them
Scene2Prefab
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grenade launcher handling sounds to mono
distant gunshot tails fade out more smoothly
reduced gunshot/explosion tail stereo spread a bit to improve directionality
grenade launcher third person sound anim events