1,095 Commits over 3,408 Days - 0.01cph!
remove stray debug.logs from sled sound stuff
First pass at sled sounds
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fix tiny gap in dial tone loop
fix a couple localized weather ambiences playing under wrong conditions
tweak deploy sounds for a couple halloween items
enable halloween ambience on the correct branch this time
fix incorrect attack sound on m39 when muzzlebreak is attached
telephone button sound tweak
more voice prop sounds
voice prop audio effect tuning
first batch of voice prop sounds
play a sound when removing a dying plant
mixing table, tea, and berry sounds
Water jug fill sounds are longer and use the new vessel fill sound implementation
bradley engine is audible from farther away
inner tube / boogie board paddling sound voice limiting tweaks
velocity-based water entry sounds for players
a few additional innertube/boogie board paddling sounds
watergun shoot volume tweaks
Stop LiquidWeaponEffects sounds on disable
inner tube and paddling pool destroy sounds
instant camera sounds
a bunch of deploy sounds for new deployables
mount/dismount sounds for beach chair
Water pistol sounds
LiquidWeaponEffects sound playback tweaks
liquid vessel fill sounds can start partyway through when the container is already partially filled
water gun sounds first pass
reduce modular vehicle horn volume
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this)
slight tweak to where/when bradley engine loop init is called
audio.printenginesounds debug console command
first pass at inner tube and boogie board sounds
paddling pool deploy/pickup sounds
bradley audio implementation tweaks
potential fix for repeating sound bug near launch site
lower sound priority a bit when gain has been modulated down
lower priority for sounds that are fading out
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
vehicle sound priority tweaks
bradley uses new vehicle engine sound system
vehicle missing key start failure sounds