userAlex Rehbergcancel
reporust_rebootcancel
5 Years Ago
Distance crossfading bugfix
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5 Years Ago
Reapply 12751 - Fix Quarry engine sound not being marked as a looping sound.
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5 Years Ago
Sound optimization
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5 Years Ago
uncomment ApplyModulations in Sound.Update (rain sound fix)
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5 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
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5 Years Ago
Add local voice limiting to helicopter weapon sounds
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5 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
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5 Years Ago
Melee impact sound polish
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5 Years Ago
Hatchet strike sound polish
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5 Years Ago
m249 attack sound update
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5 Years Ago
Small Sound bugfix
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5 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
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5 Years Ago
Ambience sting timing tweaks
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5 Years Ago
AudioClip import settings
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5 Years Ago
Corpse fly swarm sounds
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5 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
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5 Years Ago
Tree impact tweaks
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5 Years Ago
Ambience tweaks
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5 Years Ago
Bandage sound tweaks
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5 Years Ago
stone hatchet soft strike sound tweak
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5 Years Ago
Large fire sound tweaks
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5 Years Ago
Window shutter sounds
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5 Years Ago
Stone external gate sounds + wood external gate sound tweaks
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5 Years Ago
New player body fall sounds
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5 Years Ago
Fall damage sounds
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5 Years Ago
Sand and snow impact sounds + grass impact sound tweaks
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5 Years Ago
first pass at m249 sounds
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5 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
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5 Years Ago
AmbienceEmitter CompareTo outside if client
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5 Years Ago
Ambience GC fix + a few minor optimizations
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5 Years Ago
Fix bug when disabling/destroying AmbienceEmitters
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5 Years Ago
Set player voice audiosource priority to max
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5 Years Ago
▍▉▉▇▆▉▊ ▌▉ ▄▊▋▉▉▇
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5 Years Ago
merge from main/ambience2
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5 Years Ago
▄▋▇ ▅▄▄▇ ▌▄█ ▉▌▇▊▅▉ █▊▉▅ ▍▊▍▆ ▍▅ ▅▌ ▆▊▍█▇█▍
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5 Years Ago
merge from main
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5 Years Ago
Lots of tweaks, fixes, and new bits
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5 Years Ago
WIP
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5 Years Ago
merge from main
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5 Years Ago
WIP
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5 Years Ago
Quick fix for high external gate sounds
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5 Years Ago
Thrown hatchet/pick flight sound
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5 Years Ago
Door sound timing fixes
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5 Years Ago
Player water movement sounds
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5 Years Ago
Distant rocket launcher attack sounds
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5 Years Ago
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
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5 Years Ago
Underwater bubble sounds Underwater bullet trail sounds
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5 Years Ago
First pass at stone construction sounds
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5 Years Ago
Large fire sounds
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5 Years Ago
Landmine sounds
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5 Years Ago
helicopter rotor sound tweak
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5 Years Ago
Missing file
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5 Years Ago
Autoturret sounds
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5 Years Ago
▅▌█▋▋▇▄ ▇▅▆▆▊
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5 Years Ago
Melee grass impacts
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5 Years Ago
Melee cloth impact sounds
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5 Years Ago
Large wood gate sounds
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5 Years Ago
Rock weapon strike sounds less like a land slide
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5 Years Ago
Super distant gunshot polish/consistency pass
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5 Years Ago
Salvage ice pick deploy sound polish
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5 Years Ago
Small stash dig sounds
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5 Years Ago
Construction and upgrade sounds, first pass
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5 Years Ago
Bullet ricochet sounds, first pass
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5 Years Ago
Survey charge sounds, first pass
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5 Years Ago
GC allocation reduction in Sound and Ambience systems Use a coroutine to stop/recycle sounds instead of invokes
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5 Years Ago
SoundFade NRE fix (I think.. I can't reproduce it) Fix sounds sometimes stopping early with GameObject pooling enabled
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5 Years Ago
Fix hitmarker not being impacted by volume slider
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5 Years Ago
Fix viewmodel sounds not switching to first person correctly
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5 Years Ago
Fix some impact sounds playing twice
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5 Years Ago
Unparent child Sound when returning a SoundPlayer to the pool
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5 Years Ago
Fix sounds recycling early when triggered rapidly
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5 Years Ago
Third person reload sounds should work again
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5 Years Ago
Gunshot/explosion volume ducking tweaks
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5 Years Ago
Tone down wounded heartbeat loop a bit
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5 Years Ago
Rocket flight sound is audible from a little farther away
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5 Years Ago
First pass at thunder sounds
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5 Years Ago
Metal and wood door impact sounds
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5 Years Ago
Tree impact sounds
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5 Years Ago
First pass at silenced gunshots
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5 Years Ago
Bush rustle EQ tweaks
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5 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
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5 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
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5 Years Ago
AK and Bolt use better gunshot sounds
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5 Years Ago
AnimationEvents can play sounds directly Player gear/clothing movement sound files
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5 Years Ago
A bunch of extra gunshot sounds
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5 Years Ago
Electric buzz sounds for petur
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5 Years Ago
Slight left/right panning on local player footsteps
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5 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
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5 Years Ago
Fix torch attack effect not playing
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5 Years Ago
Savas interior reverb pass
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5 Years Ago
Shotgun pump sound timing tweak. Fix pump sound playing twice when firing from ironsights
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5 Years Ago
missing file from code lock ui beep volume fix
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5 Years Ago
UISoundPlayer can play sounds from SoundDefinitions Code lock code changing beeps are the same volume as the in world beeps
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5 Years Ago
Fix ak viewmodel effects not being found
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5 Years Ago
First pass at rocket launcher sounds
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5 Years Ago
Gibbables can specify a gib effect Pumpkin gib effect Loot barrel gib effect
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5 Years Ago
Reverb/ambience pass on all static structures Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
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5 Years Ago
Reduce building gib sound volume a bit
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5 Years Ago
Remove extra low end from pie menu sounds
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5 Years Ago
Play a small sound when raising/lowering ironsights
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