userAlex Rcancel
branchrust_reboot/maincancel

638 Commits over 3,103 Days - 0.01cph!

10 Years Ago
Bump up ambience volume
10 Years Ago
Reduce falloff distance for impact sounds
10 Years Ago
First pass at bear sounds
10 Years Ago
Fix SoundPlayerCull and add support for distance based culling
10 Years Ago
Re-add river sounds to terrain gen
10 Years Ago
Fix missing sound references
10 Years Ago
merge from main/bushrustles
10 Years Ago
merge from main/riversound
10 Years Ago
Bullet impact volume tweaks
10 Years Ago
Less pitch variation on gunshots
10 Years Ago
Gunshot reverb tails
10 Years Ago
merge from main/impactsounds
10 Years Ago
Fix ambience node always thinking the environment has changed
10 Years Ago
Remove old sound prefabs
10 Years Ago
First pass at beartrap sounds
10 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
10 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
10 Years Ago
Fix missing sounds on a few in-world objects
10 Years Ago
Impact sound volume tweaks
10 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
10 Years Ago
Sound falloff tuning
10 Years Ago
missing if CLIENT for new sound stuff
10 Years Ago
merge from main/soundrefactor
10 Years Ago
Adjust cargo plane volume
10 Years Ago
Water footsteps first pass
10 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
10 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
10 Years Ago
First pass at C4 sounds
10 Years Ago
Use the correct sound template for the cargo plane loop
10 Years Ago
Fix radiation sounds not playing
10 Years Ago
Slight increase to max distance on default sound template
10 Years Ago
Increase overall volume of in world sounds
10 Years Ago
Volume/mix adjustments for some impact sounds
10 Years Ago
Missing file
10 Years Ago
Migrate geiger sounds to sound system and reduce volume
10 Years Ago
merge from main/underwater
10 Years Ago
merge from main/distantsound
10 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
10 Years Ago
Fix server compile error
10 Years Ago
merge from main/distantsound
10 Years Ago
Fix compile error and reapply footstep updates
10 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
10 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
10 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
10 Years Ago
Mix adjustment
10 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
10 Years Ago
Fix missing ambience manager prefab in proc map
10 Years Ago
merge from main/footsteps
10 Years Ago
Missing start position randomization
10 Years Ago
First pass at ambience