userAlex Rehbergcancel
branchrust_reboot/maincancel

638 Commits over 3,103 Days - 0.01cph!

9 Years Ago
Bump up ambience volume
9 Years Ago
Reduce falloff distance for impact sounds
9 Years Ago
First pass at bear sounds
9 Years Ago
Fix SoundPlayerCull and add support for distance based culling
9 Years Ago
Re-add river sounds to terrain gen
9 Years Ago
Fix missing sound references
9 Years Ago
merge from main/bushrustles
9 Years Ago
merge from main/riversound
9 Years Ago
Bullet impact volume tweaks
9 Years Ago
Less pitch variation on gunshots
9 Years Ago
Gunshot reverb tails
9 Years Ago
merge from main/impactsounds
9 Years Ago
Fix ambience node always thinking the environment has changed
9 Years Ago
Remove old sound prefabs
9 Years Ago
First pass at beartrap sounds
9 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
9 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
9 Years Ago
Fix missing sounds on a few in-world objects
9 Years Ago
Impact sound volume tweaks
9 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
9 Years Ago
Sound falloff tuning
9 Years Ago
missing if CLIENT for new sound stuff
9 Years Ago
merge from main/soundrefactor
9 Years Ago
Adjust cargo plane volume
9 Years Ago
Water footsteps first pass
9 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
9 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
9 Years Ago
First pass at C4 sounds
9 Years Ago
Use the correct sound template for the cargo plane loop
9 Years Ago
Fix radiation sounds not playing
9 Years Ago
Slight increase to max distance on default sound template
9 Years Ago
Increase overall volume of in world sounds
9 Years Ago
Volume/mix adjustments for some impact sounds
9 Years Ago
Missing file
9 Years Ago
Migrate geiger sounds to sound system and reduce volume
9 Years Ago
merge from main/underwater
9 Years Ago
merge from main/distantsound
9 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
9 Years Ago
Fix server compile error
9 Years Ago
merge from main/distantsound
9 Years Ago
Fix compile error and reapply footstep updates
9 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
9 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
9 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
9 Years Ago
Mix adjustment
9 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
9 Years Ago
Fix missing ambience manager prefab in proc map
9 Years Ago
merge from main/footsteps
9 Years Ago
Missing start position randomization
9 Years Ago
First pass at ambience