userAlex Rehbergcancel
branchrust_reboot/maincancel

638 Commits over 3,103 Days - 0.01cph!

9 Years Ago
merge from main/distantbooms2
9 Years Ago
Bush rustle tweaks
9 Years Ago
Chicken sounds Metal door sounds Quarry sounds
9 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
9 Years Ago
Missing parentheses.. Doh
9 Years Ago
First pass at bullet flybys
9 Years Ago
A bunch of new ambient stings
9 Years Ago
Send new ambient sounds to the right mixer channel
9 Years Ago
More environment specific ambience
9 Years Ago
first pass at reloading sounds
9 Years Ago
Mix adjustments
9 Years Ago
Melee weapon sound polish
9 Years Ago
re-fix concrete stag footstep sound refs
9 Years Ago
River sound improvements
9 Years Ago
Re-fix stag footstep sound references
9 Years Ago
Fix stag footstep sound references
9 Years Ago
Make new animal footsteps more distinct
9 Years Ago
Fix disappearing horse footstep sound def references
9 Years Ago
Old gunshots for now
9 Years Ago
hit marker sound for helk
9 Years Ago
merge from main/gunshots2
9 Years Ago
merge from main/animalfootsteps
9 Years Ago
Quick pass at crystal ambience
9 Years Ago
Increase voice limit for viewmodels a tiny bit
9 Years Ago
Quick waterfall sounds
9 Years Ago
Remove Debug.Log
9 Years Ago
Per gameobject audio voice count limiting
9 Years Ago
Quick first pass at horse footsteps
9 Years Ago
Jumping/landing sounds
9 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
9 Years Ago
First pass at campfire and furnace sounds
9 Years Ago
Mix tweaks
9 Years Ago
Make hard footsteps sound less stompy
9 Years Ago
Reenable the sound player on the torch attack effect again
9 Years Ago
Potential SoundManager NRE fix
9 Years Ago
Additional error logging in SoundManager
9 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
9 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
9 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
9 Years Ago
Fix missing torch attack sound
9 Years Ago
Make sure sounds reset to third person when recycling sound objects
9 Years Ago
Fix invalid seek position error
9 Years Ago
Recycle sound objects instead of always instantiating new ones
9 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
9 Years Ago
Add player injury sounds and first-person wounded sound effect
9 Years Ago
Fix rustle sound triggers being on the wrong layer
9 Years Ago
First pass at wolf sounds
9 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
9 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
9 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees