638 Commits over 3,103 Days - 0.01cph!
merge from main/distantbooms2
Chicken sounds
Metal door sounds
Quarry sounds
New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
Missing parentheses.. Doh
First pass at bullet flybys
A bunch of new ambient stings
Send new ambient sounds to the right mixer channel
More environment specific ambience
first pass at reloading sounds
Melee weapon sound polish
re-fix concrete stag footstep sound refs
Re-fix stag footstep sound references
Fix stag footstep sound references
Make new animal footsteps more distinct
Fix disappearing horse footstep sound def references
hit marker sound for helk
merge from main/gunshots2
merge from main/animalfootsteps
Quick pass at crystal ambience
Increase voice limit for viewmodels a tiny bit
Per gameobject audio voice count limiting
Quick first pass at horse footsteps
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
First pass at campfire and furnace sounds
Make hard footsteps sound less stompy
Reenable the sound player on the torch attack effect again
Potential SoundManager NRE fix
Additional error logging in SoundManager
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Fix footsteps maxDistance not being reset properly when recycling sounds
Add wounded mixer snapshot and improve wounded sound effect
Fix missing torch attack sound
Make sure sounds reset to third person when recycling sound objects
Fix invalid seek position error
Recycle sound objects instead of always instantiating new ones
Fix sounds cutting out when the object they're attached to is destroyed
Add player injury sounds and first-person wounded sound effect
Fix rustle sound triggers being on the wrong layer
First pass at wolf sounds
Switch BaseCombatEntity impact override to GameObjectRef
Allow BaseCombatEntity to override the default impact effect
Add unique impact sound to barrels
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh
Re-add bush rustles
Add rustles to trees