userAlex Rcancel
branchrust_reboot/maincancel

638 Commits over 3,103 Days - 0.01cph!

9 Years Ago
merge from main/distantbooms2
9 Years Ago
Bush rustle tweaks
9 Years Ago
Chicken sounds Metal door sounds Quarry sounds
9 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
9 Years Ago
Missing parentheses.. Doh
9 Years Ago
First pass at bullet flybys
9 Years Ago
A bunch of new ambient stings
9 Years Ago
Send new ambient sounds to the right mixer channel
9 Years Ago
More environment specific ambience
9 Years Ago
first pass at reloading sounds
10 Years Ago
Mix adjustments
10 Years Ago
Melee weapon sound polish
10 Years Ago
re-fix concrete stag footstep sound refs
10 Years Ago
River sound improvements
10 Years Ago
Re-fix stag footstep sound references
10 Years Ago
Fix stag footstep sound references
10 Years Ago
Make new animal footsteps more distinct
10 Years Ago
Fix disappearing horse footstep sound def references
10 Years Ago
Old gunshots for now
10 Years Ago
hit marker sound for helk
10 Years Ago
merge from main/gunshots2
10 Years Ago
merge from main/animalfootsteps
10 Years Ago
Quick pass at crystal ambience
10 Years Ago
Increase voice limit for viewmodels a tiny bit
10 Years Ago
Quick waterfall sounds
10 Years Ago
Remove Debug.Log
10 Years Ago
Per gameobject audio voice count limiting
10 Years Ago
Quick first pass at horse footsteps
10 Years Ago
Jumping/landing sounds
10 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
10 Years Ago
First pass at campfire and furnace sounds
10 Years Ago
Mix tweaks
10 Years Ago
Make hard footsteps sound less stompy
10 Years Ago
Reenable the sound player on the torch attack effect again
10 Years Ago
Potential SoundManager NRE fix
10 Years Ago
Additional error logging in SoundManager
10 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
10 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
10 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
10 Years Ago
Fix missing torch attack sound
10 Years Ago
Make sure sounds reset to third person when recycling sound objects
10 Years Ago
Fix invalid seek position error
10 Years Ago
Recycle sound objects instead of always instantiating new ones
10 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
10 Years Ago
Add player injury sounds and first-person wounded sound effect
10 Years Ago
Fix rustle sound triggers being on the wrong layer
10 Years Ago
First pass at wolf sounds
10 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
10 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
10 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees