userAlex Rcancel
branchrust_reboot/maincancel

662 Commits over 4,352 Days - 0.01cph!

11 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
11 Years Ago
Small Sound bugfix
11 Years Ago
m249 attack sound update
11 Years Ago
Hatchet strike sound polish
11 Years Ago
Melee impact sound polish
11 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
11 Years Ago
Add local voice limiting to helicopter weapon sounds
11 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
11 Years Ago
uncomment ApplyModulations in Sound.Update (rain sound fix)
11 Years Ago
Sound optimization
11 Years Ago
Reapply 12751 - Fix Quarry engine sound not being marked as a looping sound.
11 Years Ago
Distance crossfading bugfix
11 Years Ago
merge from main/soundpolish
11 Years Ago
Semi auto rifle sounds
11 Years Ago
Sounds for new building frame pieces
11 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
11 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
11 Years Ago
Way better melee rock impacts
11 Years Ago
NRE fix
11 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
11 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
11 Years Ago
Bush/tree ambience tweaks
11 Years Ago
Chain link impact sounds
11 Years Ago
First pass at item pick/drop ui sounds
11 Years Ago
merge from /main/inv-ui-sounds
11 Years Ago
Make sure all in world ambience emitters are flagged as static
11 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
11 Years Ago
AmbienceManager update tweaks
11 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
11 Years Ago
Water bucket sounds
11 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
11 Years Ago
Vomit sound tweaks
11 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
11 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
11 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
11 Years Ago
Flamethrower sounds
11 Years Ago
Eat/drink sounds
11 Years Ago
merge from main/mix-polish
11 Years Ago
Small AudioMixer tweak
11 Years Ago
Fix rain surface ambience not playing
11 Years Ago
remove debug.log calls
10 Years Ago
mix tweaks
10 Years Ago
Sound & mix tweaks
10 Years Ago
Caught fish sounds (fish trap)
10 Years Ago
Meat cutting sounds
10 Years Ago
More item pickup/drop ui sounds
10 Years Ago
Sound priority tweaks
10 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
10 Years Ago
level up and item unlock notice sounds
10 Years Ago
New XP gain sound. Tweaks to other xp related sounds