userAlex Rcancel
branchrust_reboot/maincancel

638 Commits over 3,103 Days - 0.01cph!

9 Years Ago
First pass at rocket launcher sounds
9 Years Ago
Gibbables can specify a gib effect Pumpkin gib effect Loot barrel gib effect
9 Years Ago
Reverb/ambience pass on all static structures Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
9 Years Ago
Reduce building gib sound volume a bit
9 Years Ago
Remove extra low end from pie menu sounds
9 Years Ago
Play a small sound when raising/lowering ironsights
9 Years Ago
Leaf rustle variations for different plants
9 Years Ago
Super distant gunshots for each gun
9 Years Ago
More reverb + mids on c4 explosion
9 Years Ago
New building gib sounds Location based voice limiting to control gib voice counts instead of % chance to play
9 Years Ago
Beancan grenade sounds
9 Years Ago
C4 explosion polish Reverb tail spread on explosions and gunshots is less linear and feels more natural AudioClip randomization works with distance crossfading A few small Sound fixes
9 Years Ago
A couple tiny Sound fixes/tweaks
9 Years Ago
New plant picking sound
9 Years Ago
Horse footsteps don't sound like a guy with two halves of a coconut anymore
9 Years Ago
2h cleaver sound tweaks
9 Years Ago
Pickaxe sound timing tweaks
9 Years Ago
Increase the distance gunshots are audible from
9 Years Ago
Make bullet impacts audible from farther away
9 Years Ago
Hit marker sound tweak
9 Years Ago
Rocket launcher volume fixes
9 Years Ago
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
9 Years Ago
Import settings for new AudioClips
9 Years Ago
Sphere tank sound first pass
9 Years Ago
merge from main/newmeleesounds
9 Years Ago
Fix gunshots not crossfading between close and distant sounds
9 Years Ago
A few small sound tweaks and second pass on rock sounds
9 Years Ago
NRE fix
9 Years Ago
Metal footsteps
9 Years Ago
compile fix
9 Years Ago
Sound and ambience refactoring
9 Years Ago
Fix last concrete bullet impact sound having the tip of a metal impact in it
9 Years Ago
Pumpjack and Quarry sound tweaks
9 Years Ago
Quick first pass at crossbow sounds
9 Years Ago
Make sure pumpjack arm has AnimationEvents
9 Years Ago
Pumpjack and Refinery sounds
9 Years Ago
A whole bunch of sound tweaks
9 Years Ago
merge from main/weatherambience
9 Years Ago
Fix quarry sounds not fading out when the quarry is deactivated
9 Years Ago
Mix tweak
9 Years Ago
Indoor ambience volume reduction tuning
9 Years Ago
merge from main/rainsurfaceambience
9 Years Ago
Fix repeats of hemp/stone/wood pickup sound
9 Years Ago
Distant gunshots are a bit quieter but can be heard from farther away
9 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
9 Years Ago
First pass at stag sounds
9 Years Ago
New item stacking in world sound
9 Years Ago
fix rain volume jumping up at the end of a fade out
9 Years Ago
Quick reverb tail and distant variation for semi pistol attack
9 Years Ago
First pass at boar sounds