userAlex Rcancel

1,251 Commits over 3,865 Days - 0.01cph!

8 Years Ago
Static refinery sounds shit for real this time
8 Years Ago
Scene 2 prefab (static oil refinery sound fix)
8 Years Ago
Oil refinery sound ref fix
8 Years Ago
Reapply 24349 and fix cocked up sound refs
8 Years Ago
Lots of new on/off/ignite/extinguish sounds for deployables Lots of new active/burning loops for deployables Open/close sounds for a few deployables New sounds for searchlight movement
8 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
8 Years Ago
tree bonus marker hit sound tweaks
8 Years Ago
Compile fix
8 Years Ago
Fix volume jump when a sound that's already fading out is told to fade out again Add ability to define falloff/spread/spatial blend curves on a sound by sound basis New tree sounds
8 Years Ago
NRE quickfix
8 Years Ago
Cave reverb tweaks Fix occasional attempt to unload music clips that aren't loaded yet Fix repeated phys impact sounds when objects get stuck inside something Failsafe for rare stuck bush rustle Fix song shuffling not kicking in before first piece of music plays
8 Years Ago
Nailgun shot tweaks
8 Years Ago
Garage door sounds
8 Years Ago
Nailgun sounds
8 Years Ago
merge from main/unitsounds
8 Years Ago
merge fixes
8 Years Ago
merge from main
8 Years Ago
New unit sounds
8 Years Ago
Halloween ambient stings
8 Years Ago
Fix stray dome sounds on lighthouse
8 Years Ago
Workbenches have deploy sounds
8 Years Ago
Tweak large gate sounds to match new anim speed
8 Years Ago
Cleanup duplicated MainCannonAttack prefab
8 Years Ago
Bradley sound tweaks
8 Years Ago
Perf fix for occludable sounds with local voice limiting enabled
8 Years Ago
merge from main/bradley-sounds
8 Years Ago
merge from main
8 Years Ago
Bradley sounds
8 Years Ago
Voice limiting tweaks Play camera focus sound less often on auto turret
8 Years Ago
Auto turret accent sound voice limiting tweaks
8 Years Ago
quick distant bradley engine idle
8 Years Ago
Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)
8 Years Ago
Music intensity doesn't drop during loading screen Gunshots and explosions bump music intensity more if you're closer to them Fix footsteps not playing on ore nodes Fix footsteps not playing on steep inclines Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills) Mix tweaks
8 Years Ago
Make sure load in background is enabled for all NPC sounds
8 Years Ago
Music sync tweaks Sound level tweaks
8 Years Ago
NRE fix
8 Years Ago
merge from main/music-v2-merge
8 Years Ago
merge from main
8 Years Ago
Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch
8 Years Ago
codegen
8 Years Ago
merge from main
8 Years Ago
Loot barrel impact & gib sounds Handful of level tweaks
8 Years Ago
merge from main
8 Years Ago
Whoops
8 Years Ago
Reset default menu music volume Codegen Music mixer level tweaks
8 Years Ago
merge from main
8 Years Ago
Minor optimizations PlaybackData pooling fix Always play at least 8 bars at the new intenisty after raising it Disable random debug intensity jumps
8 Years Ago
merge from main
8 Years Ago
Profiling & optimization
8 Years Ago
Merge from main