userAlex Rcancel

1,190 Commits over 3,987 Days - 0.01cph!

11 Years Ago
Finish up sound system refactor
11 Years Ago
Merge from main
11 Years Ago
merge from main/soundrefactor
11 Years Ago
missing if CLIENT for new sound stuff
11 Years Ago
Sound falloff tuning
11 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
11 Years Ago
Impact sound volume tweaks
11 Years Ago
Fix missing sounds on a few in-world objects
11 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
11 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
11 Years Ago
First pass at beartrap sounds
11 Years Ago
Remove old sound prefabs
11 Years Ago
Fix ambience node always thinking the environment has changed
11 Years Ago
Always trigger weapon & hit object strike effects at the same time
11 Years Ago
first pass at new melee & bullet impact sounds
11 Years Ago
merge from main
11 Years Ago
Flesh bullet impact tuning
11 Years Ago
merge from main/impactsounds
11 Years Ago
Gunshot reverb tails
11 Years Ago
Less pitch variation on gunshots
11 Years Ago
Bullet impact volume tweaks
11 Years Ago
Add sound to rivers
11 Years Ago
merge from main
11 Years Ago
merge from main/riversound
11 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
11 Years Ago
merge from main
11 Years Ago
Leaf rustle wavs for different movement speeds
11 Years Ago
merge from main
11 Years Ago
Fix missing attack sound on some guns
11 Years Ago
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
11 Years Ago
merge from main
11 Years Ago
merge from main/bushrustles
11 Years Ago
Fix missing sound references
11 Years Ago
Re-add river sounds to terrain gen
11 Years Ago
Fix SoundPlayerCull and add support for distance based culling
11 Years Ago
First pass at bear sounds
11 Years Ago
Reduce falloff distance for impact sounds
11 Years Ago
Bump up ambience volume
11 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
10 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
10 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
10 Years Ago
First pass at wolf sounds
10 Years Ago
Fix rustle sound triggers being on the wrong layer
10 Years Ago
Add player injury sounds and first-person wounded sound effect
10 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
10 Years Ago
Recycle sound objects instead of always instantiating new ones
10 Years Ago
Fix invalid seek position error
10 Years Ago
Make sure sounds reset to third person when recycling sound objects
10 Years Ago
Fix missing torch attack sound
10 Years Ago
Add wounded mixer snapshot and improve wounded sound effect