1,257 Commits over 3,926 Days - 0.01cph!
Fix missing torch attack sound
Add wounded mixer snapshot and improve wounded sound effect
Fix footsteps maxDistance not being reset properly when recycling sounds
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Additional error logging in SoundManager
Potential SoundManager NRE fix
Reenable the sound player on the torch attack effect again
Make hard footsteps sound less stompy
First pass at campfire and furnace sounds
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
Quick first pass at horse footsteps
Per gameobject audio voice count limiting
Increase voice limit for viewmodels a tiny bit
Quick pass at crystal ambience
First pass at terrain-approrpiate animal footsteps
Fix missing AudioClip references on wolf SoundDefinitions
Prevent certain important sounds from being stopped early by SoundVoiceLimiter
Unparent sounds from effects on destroy instead of only when recycle is called
Tweak first person wounded sound
merge from main/animalfootsteps
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional)
Improved gunshot sounds for some guns (WIP)
More gunshot pass 2 tweaks. Bang bang!
merge from main/gunshots2
hit marker sound for helk
Fix disappearing horse footstep sound def references
Make new animal footsteps more distinct
Fix stag footstep sound references
Re-fix stag footstep sound references
re-fix concrete stag footstep sound refs
Melee weapon sound polish
first pass at reloading sounds
More environment specific ambience
Send new ambient sounds to the right mixer channel
A bunch of new ambient stings
First pass at bullet flybys
Missing parentheses.. Doh
New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
Chicken sounds
Metal door sounds
Quarry sounds