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Distant gunshots and explosions round 2
Only calculate the distant sound crossfade on sound init for now
merge from main/distantbooms2
First pass at boar sounds
Quick reverb tail and distant variation for semi pistol attack
fix rain volume jumping up at the end of a fade out
New item stacking in world sound
First pass at stag sounds
Don't play player flinch sounds for now (so we don't have manly grunting females)
Distant gunshots are a bit quieter but can be heard from farther away
Fix repeats of hemp/stone/wood pickup sound
Rain surface ambience system
Wood and metal rain surface ambience sounds
Lower ambience volume when the camera is inside
merge from main/rainsurfaceambience
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Indoor ambience volume reduction tuning
Fix quarry sounds not fading out when the quarry is deactivated
merge from main/weatherambience
A whole bunch of sound tweaks
Pumpjack and Refinery sounds
Make sure pumpjack arm has AnimationEvents
Quick first pass at crossbow sounds
Pumpjack and Quarry sound tweaks
Fix last concrete bullet impact sound having the tip of a metal impact in it
Sound and ambience refactoring
A few small sound tweaks and second pass on rock sounds
Fix gunshots not crossfading between close and distant sounds
First pass at sounds for all the newer melee weapons
merge from main/newmeleesounds
Sphere tank sound first pass
Import settings for new AudioClips
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
Rocket launcher volume fixes
Make bullet impacts audible from farther away
Increase the distance gunshots are audible from