1,193 Commits over 3,653 Days - 0.01cph!
First pass at silenced gunshots
Fix sounds sometimes stopping early when returned to the pool and used again quickly
Scale sound volumes so fades sound linear instead of being mathematically linear
Mixer cleanup
Gunshots and explosions duck world sounds a little bit
Sound templates are pooled
Control reverb spread wander intensity with an animation curve and calm it down a bit
AK and Bolt use better gunshot sounds
AnimationEvents can play sounds directly
Player gear/clothing movement sound files
A bunch of extra gunshot sounds
Electric buzz sounds for petur
Slight left/right panning on local player footsteps
Reload sounds from other players are audible.
Tweak crossbow reload sounds to match updated animation.
Fix torch attack effect not playing
Savas interior reverb pass
Shotgun pump sound timing tweak. Fix pump sound playing twice when firing from ironsights
missing file from code lock ui beep volume fix
UISoundPlayer can play sounds from SoundDefinitions
Code lock code changing beeps are the same volume as the in world beeps
Fix ak viewmodel effects not being found
First pass at rocket launcher sounds
Gibbables can specify a gib effect
Pumpkin gib effect
Loot barrel gib effect
Reverb/ambience pass on all static structures
Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
Reduce building gib sound volume a bit
Remove extra low end from pie menu sounds
Play a small sound when raising/lowering ironsights
Leaf rustle variations for different plants
Super distant gunshots for each gun
More reverb + mids on c4 explosion
New building gib sounds
Location based voice limiting to control gib voice counts instead of % chance to play
C4 explosion polish
Reverb tail spread on explosions and gunshots is less linear and feels more natural
AudioClip randomization works with distance crossfading
A few small Sound fixes
A couple tiny Sound fixes/tweaks
Horse footsteps don't sound like a guy with two halves of a coconut anymore
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Pickaxe sound timing tweaks
Increase the distance gunshots are audible from
Make bullet impacts audible from farther away
Rocket launcher volume fixes
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
Import settings for new AudioClips
Sphere tank sound first pass
merge from main/newmeleesounds
First pass at sounds for all the newer melee weapons
Fix gunshots not crossfading between close and distant sounds
A few small sound tweaks and second pass on rock sounds