1,257 Commits over 3,926 Days - 0.01cph!
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
AudioClip import settings
Ambience sting timing tweaks
Fall damage sound tweaks
Only play fall damage sounds when taking 20+ damage
Hatchet strike sound polish
Melee impact sound polish
Ensure all light buzz sounds in new rad towns are LODed correctly
Add local voice limiting to helicopter weapon sounds
Generic footstep effects (fix for no footstep sounds on quarries)
uncomment ApplyModulations in Sound.Update (rain sound fix)
Reapply
12751 - Fix Quarry engine sound not being marked as a looping sound.
Distance crossfading bugfix
Dynamic music arrangement WIP
Initial sound implementation. Generic footsteps. Generic racket sounds. Ball sounds. First pass at lava court ambience.
Add .DS_Store and ableton's .asd files to ignore.conf
merge from main/sound-initial-implementation
Foot scuff sounds for Igor & Lion-El's dust slides
First pass at dojo court ambience
Initial ambient sound pass for all courts
Improved AudioListener management
SoundDefinition can control spatialization and stereo spread
No Ambient sound during loadscreens.
TennisController generic LevelLoaded system
No CloudCity ring whoosh sounds during load screen
Fix AudioListener getting destroyed when exiting a level
Material specific melee weapon impacts
New plant pick sounds
Lots small sound tweaks/polish
Mix tweaks
merge from main/soundpolish
Sounds for new building frame pieces
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine.
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
Special meter sounds
Ingame text notification sounds ("great serve", etc)
Footsteps, bodyfalls, and racket sounds for Igor
Wing flap sounds for Owl
Improved footscuff sounds
SoundFade tweaks for andre
Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
Way better melee rock impacts
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
Planting seeds doesn't sound like you're about to die anymore
Better spear throw sound
Healthbar sounds
Mavis racket/jetpack sounds
Fix special meter sounds not playing when UI is hidden/reenabled
Bush/tree ambience tweaks
First pass at item pick/drop ui sounds
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
merge from /main/inv-ui-sounds
Make sure all in world ambience emitters are flagged as static