userAlex Rcancel

1,217 Commits over 3,804 Days - 0.01cph!

10 Years Ago
New item stacking in world sound
10 Years Ago
fix rain volume jumping up at the end of a fade out
10 Years Ago
Quick reverb tail and distant variation for semi pistol attack
10 Years Ago
First pass at boar sounds
10 Years Ago
merge from main/distantbooms2
10 Years Ago
merge from main
10 Years Ago
Only calculate the distant sound crossfade on sound init for now
10 Years Ago
Distant gunshots and explosions round 2
10 Years Ago
Bush rustle tweaks
10 Years Ago
Chicken sounds Metal door sounds Quarry sounds
10 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
10 Years Ago
Missing parentheses.. Doh
10 Years Ago
First pass at bullet flybys
10 Years Ago
A bunch of new ambient stings
10 Years Ago
Send new ambient sounds to the right mixer channel
10 Years Ago
More environment specific ambience
10 Years Ago
first pass at reloading sounds
10 Years Ago
Mix adjustments
10 Years Ago
Melee weapon sound polish
10 Years Ago
re-fix concrete stag footstep sound refs
10 Years Ago
River sound improvements
10 Years Ago
pew pew
10 Years Ago
Re-fix stag footstep sound references
10 Years Ago
Fix stag footstep sound references
10 Years Ago
Make new animal footsteps more distinct
10 Years Ago
Fix disappearing horse footstep sound def references
10 Years Ago
Old gunshots for now
10 Years Ago
hit marker sound for helk
10 Years Ago
merge from main/gunshots2
10 Years Ago
merge from main
10 Years Ago
More gunshot pass 2 tweaks. Bang bang!
10 Years Ago
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional) Improved gunshot sounds for some guns (WIP)
10 Years Ago
merge from main/animalfootsteps
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Tweak first person wounded sound
10 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
10 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
10 Years Ago
merge from main
10 Years Ago
WIP
10 Years Ago
Quick pass at crystal ambience
10 Years Ago
Increase voice limit for viewmodels a tiny bit
10 Years Ago
Quick waterfall sounds
10 Years Ago
Remove Debug.Log
10 Years Ago
Per gameobject audio voice count limiting
10 Years Ago
Quick first pass at horse footsteps
10 Years Ago
Jumping/landing sounds
10 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
10 Years Ago
First pass at campfire and furnace sounds