userAlex Rehbergcancel

1,159 Commits over 3,439 Days - 0.01cph!

9 Years Ago
Add SoundDefinition
9 Years Ago
Adjust cargo plane volume
9 Years Ago
Water footsteps first pass
9 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
9 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
9 Years Ago
First pass at C4 sounds
9 Years Ago
Use the correct sound template for the cargo plane loop
9 Years Ago
Fix radiation sounds not playing
9 Years Ago
Slight increase to max distance on default sound template
9 Years Ago
Increase overall volume of in world sounds
9 Years Ago
Volume/mix adjustments for some impact sounds
9 Years Ago
Missing file
9 Years Ago
Migrate geiger sounds to sound system and reduce volume
9 Years Ago
merge from main/underwater
9 Years Ago
Underwater sound effect + transition sounds
9 Years Ago
merge from main/distantsound
9 Years Ago
merge from main
9 Years Ago
Merge fixes + migrate wood gibs to sound system
9 Years Ago
Undo revert from last week
9 Years Ago
post-merge cleanup
9 Years Ago
merge from main
9 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
9 Years Ago
Fix server compile error
9 Years Ago
merge from main/distantsound
9 Years Ago
merge from main
9 Years Ago
Gunshot tuning
9 Years Ago
Update falloffs before playing a Sound
9 Years Ago
Add small sound template
9 Years Ago
reapply sound system migration to furnace, campfire, and c4
9 Years Ago
merge from main
9 Years Ago
First pass at distant explosions
9 Years Ago
Include AudioReverbFilter decay time in sound length calculation
9 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
9 Years Ago
Reenable ambience toggle
9 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
9 Years Ago
remove debug.log
9 Years Ago
merge from main
9 Years Ago
Missing file
9 Years Ago
Migrate remaining sounds to sound system Reorganize sounds Fix EffectRecycle deleting effects before sounds finish playing Distant sounds WIP
9 Years Ago
WIP - plastic what are you doing
9 Years Ago
Fix compile error and reapply footstep updates
9 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
9 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
9 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
9 Years Ago
Mix adjustment
9 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
9 Years Ago
Fix missing ambience manager prefab in proc map
9 Years Ago
merge from main/footsteps
9 Years Ago
Remove old footsteps
9 Years Ago
merge from main