1,257 Commits over 3,926 Days - 0.01cph!
Physics sound velocity to volume scaling is a little lighter
Minor optimization when creating sounds that don't use local voice limiting
More in depth profiling on SoundManager.RequestSoundInstance
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Fix missing silencer attach audioclip ref
Footwear specific footsteps
Fix animal footstep sounds
Add new bear footsteps from a while back
merge from main/footsteps2
merge from main/footsteps2
animal footstep import settings
Spinner wheel sounds
Water lapping sound polish
Localized voice limiting works for sounds that aren't initially parented to another object (RUST-1598)
Snow footstep tweaks
Distant gunshot tweaks
Misc minor sound tweaks
Mix tweaks & sound distance tweaks
Dangerous NPC footsteps audible from a bit farther away
Quick placeholder waterjug sounds
Arrows don't play dumb wood breaking sound
Player voice channel isn't nested under world sounds
Light compression on player voice channel
Music editor UX tweaks
Better waveform texture caching
Song tweaks
Initial implementation of classic theme
Add ability to limit voice counts for individual sounds globally
Global voice limiting on bullet impacts (shotgun trap perf fix)
Add shotgun trap sounds
Reapply
20887
NRE fix
Voice limiting tweaks
Shotgun trap sound tweaks
Clamp NPC walk animation speed (effect spamming fix)
Melee weapon impact polish
Mix tweaks
Misc sound polish
More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
More song tweaks
NPCs trigger music intensity changes less aggressively
Max music volume is much more reasonable
Separate in game and in menu music volume sliders
Cleanup some old unused files
Lots of little mix tweaks and sound polish
Sync improvement experiments
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
Ore stage change sound
Misc sound polish
Mix tweaks
Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time)
Sync improvements
Bugfixes
Minor optimization & cleanup
Song tweaks
Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
Minor optimizations
PlaybackData pooling fix
Always play at least 8 bars at the new intenisty after raising it
Disable random debug intensity jumps
Reset default menu music volume
Codegen
Music mixer level tweaks