userAlex Rcancel

1,250 Commits over 3,834 Days - 0.01cph!

10 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
10 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
10 Years Ago
Bump up ambience volume
10 Years Ago
Reduce falloff distance for impact sounds
10 Years Ago
First pass at bear sounds
10 Years Ago
Fix SoundPlayerCull and add support for distance based culling
10 Years Ago
Re-add river sounds to terrain gen
10 Years Ago
Fix missing sound references
10 Years Ago
merge from main/bushrustles
10 Years Ago
merge from main
10 Years Ago
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
10 Years Ago
Fix missing attack sound on some guns
10 Years Ago
merge from main
10 Years Ago
Leaf rustle wavs for different movement speeds
10 Years Ago
merge from main
10 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
10 Years Ago
merge from main/riversound
10 Years Ago
merge from main
10 Years Ago
Add sound to rivers
10 Years Ago
Bullet impact volume tweaks
10 Years Ago
Less pitch variation on gunshots
10 Years Ago
Gunshot reverb tails
10 Years Ago
merge from main/impactsounds
10 Years Ago
Flesh bullet impact tuning
10 Years Ago
merge from main
10 Years Ago
first pass at new melee & bullet impact sounds
10 Years Ago
Always trigger weapon & hit object strike effects at the same time
10 Years Ago
Fix ambience node always thinking the environment has changed
10 Years Ago
Remove old sound prefabs
10 Years Ago
First pass at beartrap sounds
10 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps
10 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
10 Years Ago
Fix missing sounds on a few in-world objects
10 Years Ago
Impact sound volume tweaks
10 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
10 Years Ago
Sound falloff tuning
10 Years Ago
missing if CLIENT for new sound stuff
10 Years Ago
merge from main/soundrefactor
10 Years Ago
Merge from main
10 Years Ago
Finish up sound system refactor
10 Years Ago
Create SoundDefinitions from existing Sounds
10 Years Ago
Add SoundDefinition
10 Years Ago
Adjust cargo plane volume
10 Years Ago
Water footsteps first pass
10 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
10 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
10 Years Ago
First pass at C4 sounds
10 Years Ago
Use the correct sound template for the cargo plane loop
10 Years Ago
Fix radiation sounds not playing
10 Years Ago
Slight increase to max distance on default sound template