2,938 Commits over 4,109 Days - 0.03cph!
reversed bandage entity changes
fixed endless bandage bug
Rotated c4 in viewmodel, updated prefab
thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
deploy event SFX setup for survey charge, beancan & f1 grenade
increased size of survey charge world model & when deployed
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
player anim source updates
edit to jog right player anim ( to work better when holding bottles)
water bottle & bota bag world model updates
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
water bottle world model drop + LODS
water bottle holdtype
vm water bottle anim updates
vm water bottle prefab update
Updated water bottle vm anims & controller
water bottle viewmodel updates, adding Toms bottle mesh & textures
water bottle 1st pass viewmodel anims, prefab & controller
planner sprint added to player anim controller
map/planner world player anims
map & planner prefab updates
added worldmodel script to map.worldmodel prefab
correct collider setup for weapon mod worldmodels
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
Building planner world model drop + LODS
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
World model drops for double shotgun, LR300 & bota
- Added camera worldmodel, LODS, textures & mats
- Now drops camera model instead of burlap sack
Guitar viewmodel
worldmodel + LODS (now drops model instead of burlap sack)
folder now setup in line with other items
player state transition anim source
player preview state anims
updates to player preview source anims
updates to player preview source anims