2,823 Commits over 3,897 Days - 0.03cph!
deleted uneeded hatchet anims
Removed aim condition from stone hatchet animator
Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
Updates to Throwable hatchet prefabs/animators/ironsights
Throwable weapon anim changes, animator update & events
Updated Hatchet throw source
fixed snapping on rock idle player anim
Fixed Player animation twitches when holding (RUST-901)
Player preview anim source
player preview anim source updates
player preview source updates
Updated sleeping anim to previous raised version
player preview source updates
Player preview anim source files
player preview anim source (hungry/cold/hurt)
Updates to:
player gesture anims source
player preview idle source
sleeping & wakeup source
Updated player preview idle
Sleeping anim .meta change
Updated start pose of wake up anim
Lifted sleeping pose to fix looting exploit
Character preview anim source files
Dreadora - block out forehand/backhand anims
Dreadora - block out forehand/backhand anims
Dreadora - Rig source update, anim template update, ready & select breathe source
Dreadora - Added select breathe & 1st pass ready anim
Dreadora - Added skeleton & Lod to character fbx
Added racket meshes & textures
Dreadora - Added skeleton & it's Lod to rig, skinned ( even though he has no skin)
Added anim template
Added racket meshes source
Added source WIP anims
Dreadora - Updates to skinning, added LOD
Test anim source
Dreadora - Rig update, 1st pass skinning
Dreadora - first pass control rig source
3rd person throw melee source anim
Owl - Lod added to character fbx
Igor - hit anim edits, new variations
Igor - updated hit anim ( no longer backflips)
Added additional hit anims to try out
updates to vm hammer source anims
vm wood hammer - Made the deploy anim much longer with loads more spinning
updates to character rig source files
TENN-15 - Lod added to character fbx
Lion-El - Lod added to character fbx
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Updated vm hammer source anims
Updates to character rig source files
Elvis - Lod added to character fbx
Mavis - Lod added to character fbx
Mavis - Serve walk issue fix & re-export