userAlex Webstercancel
branchrust_reboot/maincancel

654 Commits over 4,353 Days - 0.01cph!

4 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
9 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
10 Days Ago
updated merge from lumberjack pickaxe fix branch
10 Days Ago
merging from lumberjack pickaxe fix branch
31 Days Ago
merging medical syringe updates from refresh branch
32 Days Ago
Updated armoured hatch anims to prevent wall clipping
39 Days Ago
merging medical syringe refresh to main
39 Days Ago
merging salvaged cleaver refresh to main
11 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
1 Year Ago
sks and t1 smg - 3p mag dropping now working
1 Year Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
1 Year Ago
HCR viewmodel anim updates
1 Year Ago
increased cull distance on frontier weapons
1 Year Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
1 Year Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
3 Years Ago
vm eoka - bug fix for undesired arm gesture during some anims
3 Years Ago
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4 Years Ago
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
4 Years Ago
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4 Years Ago
Paddle viewmodel - Fixed bug with vm vanishing during attack anim - Added admire anim & hooked up in animator
4 Years Ago
vm molotov cocktail - fix for fingers clipping jar
4 Years Ago
fix for molotov projectile
4 Years Ago
fix for locomotive driver pose, updated ik target for lever
4 Years Ago
optimised 3p cardgame anim
4 Years Ago
optimised some 3p reload anims
4 Years Ago
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
4 Years Ago
HMLMG - reduced pop on ADS attack
4 Years Ago
updated player keycard override controller with same idle pose as other weapons
4 Years Ago
fixed feet glitch on player attack intros
4 Years Ago
updates to player keycard anims & override controller
4 Years Ago
3p keycard - Added holdtype, override controller & anims
4 Years Ago
vm keycard - fixed clipping issues when wearing gloves
4 Years Ago
fix for ice skin not following model correctly in 3p
5 Years Ago
f1 grenade vm - fixed left arm being visible at increased fov scale
5 Years Ago
added sway to missing viewmodels
5 Years Ago
reduced size of spear ammo worldmodel
5 Years Ago
removed unneeded model prefabs
5 Years Ago
added speargun worldmodels when dropped
5 Years Ago
updated player speargun anims
5 Years Ago
crane magnet - tweaked ik hand offsets tweaked mount position
5 Years Ago
Added crane sitting pose to player animator Added crane sit mountpose enum set crane operator prefab to use crane pose
5 Years Ago
crane magnet - Added sitting player anim
5 Years Ago
crane magnet - smoother movement for crane arms
5 Years Ago
crane magnet - fixed incorrect materials on some lods
5 Years Ago
updates to magnet crane animator & anim clips