userAlex Webstercancel
branchrust_reboot/maincancel

628 Commits over 4,353 Days - 0.01cph!

2 Months Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
2 Months Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
2 Months Ago
updated merge from lumberjack pickaxe fix branch
2 Months Ago
merging from lumberjack pickaxe fix branch
3 Months Ago
merging medical syringe updates from refresh branch
3 Months Ago
Updated armoured hatch anims to prevent wall clipping
3 Months Ago
merging medical syringe refresh to main
3 Months Ago
merging salvaged cleaver refresh to main
1 Year Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
1 Year Ago
sks and t1 smg - 3p mag dropping now working
1 Year Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
1 Year Ago
HCR viewmodel anim updates
1 Year Ago
increased cull distance on frontier weapons
1 Year Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
1 Year Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
3 Years Ago
vm eoka - bug fix for undesired arm gesture during some anims
4 Years Ago
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
4 Years Ago
Paddle viewmodel - Fixed bug with vm vanishing during attack anim - Added admire anim & hooked up in animator
4 Years Ago
vm molotov cocktail - fix for fingers clipping jar
4 Years Ago
fix for molotov projectile
4 Years Ago
fix for locomotive driver pose, updated ik target for lever
4 Years Ago
optimised 3p cardgame anim
4 Years Ago
optimised some 3p reload anims
4 Years Ago
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
4 Years Ago
HMLMG - reduced pop on ADS attack
4 Years Ago
updated player keycard override controller with same idle pose as other weapons
4 Years Ago
fixed feet glitch on player attack intros
4 Years Ago
updates to player keycard anims & override controller
4 Years Ago
3p keycard - Added holdtype, override controller & anims
4 Years Ago
vm keycard - fixed clipping issues when wearing gloves
4 Years Ago
fix for ice skin not following model correctly in 3p
5 Years Ago
f1 grenade vm - fixed left arm being visible at increased fov scale
5 Years Ago
added sway to missing viewmodels
5 Years Ago
reduced size of spear ammo worldmodel
5 Years Ago
removed unneeded model prefabs
5 Years Ago
added speargun worldmodels when dropped
5 Years Ago
updated player speargun anims
5 Years Ago
crane magnet - tweaked ik hand offsets tweaked mount position
5 Years Ago
Added crane sitting pose to player animator Added crane sit mountpose enum set crane operator prefab to use crane pose
5 Years Ago
crane magnet - Added sitting player anim
5 Years Ago
crane magnet - smoother movement for crane arms
5 Years Ago
crane magnet - fixed incorrect materials on some lods
5 Years Ago
updates to magnet crane animator & anim clips
5 Years Ago
Fixed issue with glitch on clapping gesture
5 Years Ago
workcart mount pose - fix for snapping issues on head look
5 Years Ago
updated player card game anim
5 Years Ago
updated sitting card game pose for an idle animation
5 Years Ago
cardgame sitting position update
5 Years Ago
updated mount pose on card table seat prefab
5 Years Ago
cardgames - added player sitting pose updated player animator added cardgame sit mountpose enum set .deployable to use pose added player card held model & worldmodel prefab fixed clipping issues on vm anims