userAlex Webstercancel

2,068 Commits over 4,322 Days - 0.02cph!

3 Hours Ago
Aded headbob to waterwheel
Today
shortened loop to fix 3p sitting for now (until full mount loop is added)
Today
Updated Ik targets for computer station
5 Days Ago
Added 3p horseback turning anims and hooked up in player animator
5 Days Ago
merging medical syringe updates from refresh branch
5 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
5 Days Ago
Updated armoured hatch anims to prevent wall clipping
6 Days Ago
merge from main
6 Days Ago
fixed 3p phonebooth hand offset bug
7 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
7 Days Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
8 Days Ago
Added swimming sound events
8 Days Ago
Added locomotion footstep sound events
8 Days Ago
Hooked up fishing anims in main player animator
11 Days Ago
Edited mount positions for various chairs
12 Days Ago
removed old premergeOct 25 anim controller
12 Days Ago
fixed toolgun offset issues
12 Days Ago
fixed bandit relaxed idle issues
12 Days Ago
fixed hand clipping on slot machine
12 Days Ago
fixed 3p salvaged axe offset
13 Days Ago
Added Toms CAML textures and materials
13 Days Ago
initial rig export
13 Days Ago
added folders
13 Days Ago
merging medical syringe refresh to main
13 Days Ago
merging salvaged cleaver refresh to main
13 Days Ago
merge from main
13 Days Ago
adjusted inject self sound anim event
14 Days Ago
fixed offset holstered wooden shields
14 Days Ago
fixed offset piano sitting mount
14 Days Ago
fixed offset obsidian knife
14 Days Ago
fixed offset frontier hatchet holster position
14 Days Ago
updated faberge egg anims & controller
18 Days Ago
jungle rock offset fix
18 Days Ago
binoculars offset fix
18 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
18 Days Ago
Fixed 3p flashbang player offset
18 Days Ago
fixed 3p skull player offset
18 Days Ago
fixed 3p cake offset
19 Days Ago
updated faberge egg H - added full rig - animated excavator
21 Days Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
21 Days Ago
merge from main
21 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
22 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
22 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
26 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
26 Days Ago
added mannequin poses
27 Days Ago
cannon fuse anim update
27 Days Ago
re-exported viewmodel LR300 space rig minus arms mesh
39 Days Ago
merge from main
39 Days Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels