userAlex Webstercancel

2,086 Commits over 4,383 Days - 0.02cph!

1 Hour Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
2 Hours Ago
merge from main
Yesterday
updated attachment positions, added bespoke where needed
Yesterday
updated override controller
2 Days Ago
Updated player unarmed idle
3 Days Ago
updated 3p talking anim
3 Days Ago
cinematic animator updates
5 Days Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
6 Days Ago
updated lr300 sprint pose to anim loop
6 Days Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
7 Days Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
9 Days Ago
Updated the subsystem layer weight on the torch
16 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
21 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
21 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
22 Days Ago
added 3p upperbody state anim clips
22 Days Ago
updated 3p pickup & drop anim clip lengths
23 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
24 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
28 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
28 Days Ago
Added state sync to ak world rig reload anim
28 Days Ago
Updated binoculars following refresh merge
29 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
29 Days Ago
merge from main
29 Days Ago
merge from main
30 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
30 Days Ago
deleted duplicate 3p spas anims
30 Days Ago
moved l96 holdtype to correct folder
30 Days Ago
removed uneeded anims events from some 3p anims
30 Days Ago
Updated player update animation import preset
31 Days Ago
Updated sprint anim (test)
34 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
34 Days Ago
Fixed casting shadow issue
35 Days Ago
merge from main
35 Days Ago
updated merge from lumberjack pickaxe fix branch
35 Days Ago
merging from lumberjack pickaxe fix branch
36 Days Ago
updated blendtree names
36 Days Ago
Added walk footstep events
42 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
42 Days Ago
merge from main
42 Days Ago
merge from main
42 Days Ago
merge from main
42 Days Ago
merge from main
42 Days Ago
merge from main
49 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
51 Days Ago
Aded headbob to waterwheel
52 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
52 Days Ago
Updated Ik targets for computer station
56 Days Ago
Added 3p horseback turning anims and hooked up in player animator
56 Days Ago
merging medical syringe updates from refresh branch