userAlex Webstercancel

1,919 Commits over 4,202 Days - 0.02cph!

5 Hours Ago
removed boat planner folder (files are now in planner folder)
6 Hours Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
4 Days Ago
re-set viewmodel rendererer on base weapon
4 Days Ago
Initial files,folders and prefab setup
7 Days Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
9 Days Ago
Fix for texture issue on 3p m15
11 Days Ago
3p boat steering tests - added Steering_Boat mountpose enum - added placeholder player sitting pose - added steering anim to player animator - set steering deployable to use pose, updated mount position
14 Days Ago
updated prefab scale and added positonal offset
14 Days Ago
prefab update
14 Days Ago
prefab update
14 Days Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
14 Days Ago
fixed animated camera issues
15 Days Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
15 Days Ago
fixed worldmodel outline not showing
16 Days Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
19 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
19 Days Ago
SAP - updated sfx anim event placement
20 Days Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
20 Days Ago
set skydiving anims to loop
20 Days Ago
anim setting and mask updates for various mount animations
21 Days Ago
horseriding - updated anim settings
21 Days Ago
jackhamer - set to use custom spine & added values
22 Days Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
25 Days Ago
flare viewmodel - 1st pass fail anim and animator setup
27 Days Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
28 Days Ago
Krieg shotgun viewmodel updates - Camera shake now matches pump - Added camere effect to ADS fire - Only plays the ADS fire if staying in that state - Blend/transition updates in the animator
29 Days Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
32 Days Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
32 Days Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
32 Days Ago
set viewmodel prefab to use bone based animation
32 Days Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
33 Days Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
35 Days Ago
fixed issue with metal detector anims
35 Days Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
36 Days Ago
Removed redundant rpg7 ammo model prefabs
40 Days Ago
boatbuilding platform anim updates
40 Days Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
46 Days Ago
bouncing planks setup
48 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
48 Days Ago
set up wire and hose entities, removed duplicate override controller
48 Days Ago
zero'd transforms in bandage entity
49 Days Ago
re-populated unarmed player update anims
49 Days Ago
skull torch setup
49 Days Ago
entity updates
49 Days Ago
entity updates
49 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
49 Days Ago
set up ak variant entities and masks
50 Days Ago
hatchet entity updates
53 Days Ago
updated viewmodels anims, re-designed animator
53 Days Ago
updates to apple visuals and mat settings on model