userAlex Webstercancel

1,857 Commits over 4,414 Days - 0.02cph!

8 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
9 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
15 Days Ago
merge from main
16 Days Ago
merge from main
19 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
merge from main
22 Days Ago
deleted blockout mesh in folder
22 Days Ago
1p and 3p attachment positional updates
23 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
23 Days Ago
More fixes to viewmodel mag & shell visibility
23 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
26 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
27 Days Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
27 Days Ago
Set up rail to appear on all scopes
27 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
28 Days Ago
fix for 3p compound bow firing
29 Days Ago
Updates to jump W & E
29 Days Ago
Updated 3p sap anims
34 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
34 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
34 Days Ago
merge from main
35 Days Ago
updated attachment positions, added bespoke where needed
36 Days Ago
updated override controller
36 Days Ago
Updated player unarmed idle
37 Days Ago
updated 3p talking anim
37 Days Ago
cinematic animator updates
39 Days Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
40 Days Ago
updated lr300 sprint pose to anim loop
40 Days Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
41 Days Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
43 Days Ago
Updated the subsystem layer weight on the torch
49 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
55 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
55 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
55 Days Ago
added 3p upperbody state anim clips
55 Days Ago
updated 3p pickup & drop anim clip lengths
57 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
58 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
2 Months Ago
fixed offset issues with salvaged cleaver following model refresh merge
2 Months Ago
Added state sync to ak world rig reload anim
2 Months Ago
Updated binoculars following refresh merge
2 Months Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
2 Months Ago
deleted duplicate 3p spas anims