userAlex Webstercancel

1,893 Commits over 4,475 Days - 0.02cph!

4 Days Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
4 Days Ago
Added cap world model (in case we decide to add it to the left hand)
4 Days Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
4 Days Ago
removed animator from .weapon prefab
4 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
4 Days Ago
updated events so flare appears more realistically back in hand in 3p
7 Days Ago
set up events to hide flare when thrown in 3p
7 Days Ago
fixed snapping in 3p hatchet aiming anim
7 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from main
9 Days Ago
big merge from main
11 Days Ago
Added posed world model, updated icon
14 Days Ago
updated wooden arrow icon
15 Days Ago
removed old prefab
15 Days Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
15 Days Ago
set up viewmodel renderer
15 Days Ago
Updated description
15 Days Ago
removed unused model prefab
15 Days Ago
fixed clipping issues with barstool mounts
26 Days Ago
Updated eye position for bar stool mounts
27 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
28 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
merge from main
29 Days Ago
merge from generic mount subsystem branch
29 Days Ago
Initial barstool setup test with sitting subsystem
30 Days Ago
merge from games room branch
32 Days Ago
keyboard prefab setup updates
40 Days Ago
merge from main
41 Days Ago
scene update
41 Days Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
57 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
58 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
deleted blockout mesh in folder
2 Months Ago
1p and 3p attachment positional updates
2 Months Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
2 Months Ago
More fixes to viewmodel mag & shell visibility