userAlex Webstercancel

2,210 Commits over 4,506 Days - 0.02cph!

Today
removed inventory controller, pointed player preview to base player animation controller
Today
anim removals
Today
merge from machete refresh
Yesterday
anim updates
Yesterday
merge from main
2 Days Ago
merged 3p_melee_animsystem_updates
2 Days Ago
removed 9 further orphaned holdtype controllers no longer needed
2 Days Ago
merge from main
2 Days Ago
removed old unneeded holdtype controllers
2 Days Ago
added WIP viewmodel unity camera anim
2 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
3 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
3 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
5 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
6 Days Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
6 Days Ago
Applied Ians generic child animator sub system shelf
6 Days Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
6 Days Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
6 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
6 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
6 Days Ago
- 3p subsystem for pipe wrench
6 Days Ago
- Set up unique 3p subsystem for hammer
6 Days Ago
Added subsystems to knives and one handed melee weapons
6 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
6 Days Ago
merge from machete refresh
6 Days Ago
holster update
7 Days Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
7 Days Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
7 Days Ago
Re-connected sword anim files (shared with old machete)
7 Days Ago
added viewmodel deploy events
7 Days Ago
Updated projectile,entity and worldmodel with updated model
7 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
8 Days Ago
added file
8 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
8 Days Ago
merge from main
8 Days Ago
Turn in place: chest-led rotation, 45 degree steps, head IK toggle player_model.prefab - head Gain 1.6->0.5 / Max 30->9.1, chest Onset 14->0 / Gain 1.0->2.2 / Max 20->28, TurnSpineLowerShare 0.45->0.85: the chest now carries the aim from the first degree of offset instead of the head absorbing ~19 degrees first, which is what caused the gun/aim disparity. PlayerModel.Turn.cs - turnminstepangle default 90->45: only the 90 clip was reachable so every commit swung a full 90 regardless of need, and this also drops the re-commit stability floor from 45 to 22.5. PlayerModel.Ik.cs - added pm_headik static (default on, no behaviour change) to disable the head look IK, which proved the head/gun misalignment and idle/ADS snap come from the IK rather than the animation export. DevTurnTuner.cs - on screen Head IK button plus L hotkey so that toggle is reachable in play without the console.
9 Days Ago
slider test wip
12 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
13 Days Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
14 Days Ago
merge from main
14 Days Ago
Fix for playing 3p sounds x2 on weapons - applied glass ak specifc sounds to 3p weapon instead of base ak - removed reload anim events in lr300 space, added correct space deploy sounds
16 Days Ago
merging 3p arrows not hiding fix
16 Days Ago
Fix for 3p_bow not hiding the arrow mesh on the server
16 Days Ago
Updates to all weapon anim controllers to match convention
19 Days Ago
- Worldmodel set up - Added placeholder sound events to viewmodel anims
20 Days Ago
Merge from main (discarded entity rig update from main)
20 Days Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
21 Days Ago
Rifle Anim events Update Convert existing per-LOD Hide/Show into HideLods/ShowLods (162612), which is used on the crystal ak. Converts world model magazine/attachment visibility events from four separate Hide/Show calls (one per LOD0-3) to a single HideLods/ShowLods call on LOD0, per the new engine support in 162612. Fixed on all ak rifles, lr300 (and space skin), m16a2, m249, hmlmg, smg & thompson. 17 files updated.
26 Days Ago
Fixed mags not dropping in 3p for abyss ak, ice ak & space lr300
27 Days Ago
further mag drop updates