1,869 Commits over 4,444 Days - 0.02cph!
merge from generic mount subsystem branch
Initial barstool setup test with sitting subsystem
merge from games room branch
keyboard prefab setup updates
- Added overlays to scene and Overlay cycle and hide script, set up cycle button
- new composition button now cycles through intial set of options
Initial keyboard prefab setup + folder organisation - all very WIP
- Updated subsystem with bespoke animator
- Removed holdtype controllers
- Updated entity
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
deleted blockout mesh in folder
1p and 3p attachment positional updates
- renamed wordmodel
- added static (linked) mesh to worldmodel prefab
- removed rail from renderers (hidden) in worldmodel prefab
- updated weapon rack to large pegs
More fixes to viewmodel mag & shell visibility
Viewmodel fixes
- re-added shell to chamber
- adjusted visibility settings of mag1 during alt reload
More work on show/hiding ammo/mags for viewmodel reloads
Intial setup for reload variants, shells visible in mag dependant on state (wip)
Set up rail to appear on all scopes
Folder cleanup
- Renamed animators
- Deleted old player 3p anims
- Renamed static viewmodel mesh
- Deleted blockout mesh
fix for 3p compound bow firing
Removing duplicate anims from player animator - delicate process so doing in stages
Added subsytem setup for 3p industrial torch, added torch.player override controller
updated attachment positions, added bespoke where needed
updated override controller
Updated player unarmed idle
cinematic animator updates
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
updated lr300 sprint pose to anim loop
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
Updated the subsystem layer weight on the torch
initial industrial garage door prefab updates with animated rig, anim controller added
Updated w_sks and w_paintball_gun animators with reloadMotion setup
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override)
- Ran animator override updater (updated 150 override controllers)