userAlex Webstercancel

2,079 Commits over 4,383 Days - 0.02cph!

2 Days Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
3 Days Ago
updated lr300 sprint pose to anim loop
3 Days Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
4 Days Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
6 Days Ago
Updated the subsystem layer weight on the torch
13 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
18 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
18 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
19 Days Ago
added 3p upperbody state anim clips
19 Days Ago
updated 3p pickup & drop anim clip lengths
20 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
21 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
25 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
25 Days Ago
Added state sync to ak world rig reload anim
25 Days Ago
Updated binoculars following refresh merge
26 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
26 Days Ago
merge from main
26 Days Ago
merge from main
27 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
27 Days Ago
deleted duplicate 3p spas anims
27 Days Ago
moved l96 holdtype to correct folder
27 Days Ago
removed uneeded anims events from some 3p anims
27 Days Ago
Updated player update animation import preset
28 Days Ago
Updated sprint anim (test)
31 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
31 Days Ago
Fixed casting shadow issue
32 Days Ago
merge from main
32 Days Ago
updated merge from lumberjack pickaxe fix branch
32 Days Ago
merging from lumberjack pickaxe fix branch
33 Days Ago
updated blendtree names
33 Days Ago
Added walk footstep events
39 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
39 Days Ago
merge from main
39 Days Ago
merge from main
39 Days Ago
merge from main
39 Days Ago
merge from main
39 Days Ago
merge from main
46 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
48 Days Ago
Aded headbob to waterwheel
49 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
49 Days Ago
Updated Ik targets for computer station
53 Days Ago
Added 3p horseback turning anims and hooked up in player animator
53 Days Ago
merging medical syringe updates from refresh branch
53 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
54 Days Ago
Updated armoured hatch anims to prevent wall clipping
54 Days Ago
merge from main
54 Days Ago
fixed 3p phonebooth hand offset bug
55 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
55 Days Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
56 Days Ago
Added swimming sound events