1,878 Commits over 4,444 Days - 0.02cph!
updated wooden arrow icon
master key updates
- removed old meshes from viewmodel prefab
- moved current setup item to tools folder with other prefabs
- deleted items folder (no longer required)
- moved sounds to correct folder
set up viewmodel renderer
removed unused model prefab
fixed clipping issues with barstool mounts
Updated eye position for bar stool mounts
masterkey prefab set up WIP
-viewmodel with animator
-worldmodel prefab setup
- placeholder icon
- entity setup
- item setup (using keycard)
- 3p override controller
- placeholder viewmodel anims
merge from generic mount subsystem branch
Initial barstool setup test with sitting subsystem
merge from games room branch
keyboard prefab setup updates
- Added overlays to scene and Overlay cycle and hide script, set up cycle button
- new composition button now cycles through intial set of options
Initial keyboard prefab setup + folder organisation - all very WIP
- Updated subsystem with bespoke animator
- Removed holdtype controllers
- Updated entity
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
deleted blockout mesh in folder
1p and 3p attachment positional updates
- renamed wordmodel
- added static (linked) mesh to worldmodel prefab
- removed rail from renderers (hidden) in worldmodel prefab
- updated weapon rack to large pegs
More fixes to viewmodel mag & shell visibility
Viewmodel fixes
- re-added shell to chamber
- adjusted visibility settings of mag1 during alt reload
More work on show/hiding ammo/mags for viewmodel reloads
Intial setup for reload variants, shells visible in mag dependant on state (wip)
Set up rail to appear on all scopes
Folder cleanup
- Renamed animators
- Deleted old player 3p anims
- Renamed static viewmodel mesh
- Deleted blockout mesh
fix for 3p compound bow firing
Removing duplicate anims from player animator - delicate process so doing in stages
Added subsytem setup for 3p industrial torch, added torch.player override controller
updated attachment positions, added bespoke where needed
updated override controller
Updated player unarmed idle