userAlex Webstercancel

1,913 Commits over 4,506 Days - 0.02cph!

Today
- Worldmodel set up - Added placeholder sound events to viewmodel anims
Today
Merge from main (discarded entity rig update from main)
Yesterday
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
Yesterday
Rifle Anim events Update Convert existing per-LOD Hide/Show into HideLods/ShowLods (162612), which is used on the crystal ak. Converts world model magazine/attachment visibility events from four separate Hide/Show calls (one per LOD0-3) to a single HideLods/ShowLods call on LOD0, per the new engine support in 162612. Fixed on all ak rifles, lr300 (and space skin), m16a2, m249, hmlmg, smg & thompson. 17 files updated.
8 Days Ago
Fixed mags not dropping in 3p for abyss ak, ice ak & space lr300
8 Days Ago
further mag drop updates
8 Days Ago
Set up glass mag drop (using mesh renderer instead of particle system)
10 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
10 Days Ago
merge from main
11 Days Ago
merged flashlight refresh
11 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
11 Days Ago
merge from main (conflicts resolved)
11 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
16 Days Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
16 Days Ago
removed switch on sound event for viewmodel deploy
17 Days Ago
- deleted old anim folder - added bespoke animator for subsystem - set up subsystem and curves for one arm/two arm mask and blends - Updated 3p anims with correct prop rotation - re-zero'd rotations in entity prefab - added anim events for sounds - updated viewmodel animator naming
17 Days Ago
merge from abyss torch updates branch
17 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Deleted erroneous vm_flashlight prefab
17 Days Ago
worldmodel and static prefabs updated with new model
17 Days Ago
viewmodel prefab update
29 Days Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
29 Days Ago
Added cap world model (in case we decide to add it to the left hand)
29 Days Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
29 Days Ago
removed animator from .weapon prefab
29 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
29 Days Ago
updated events so flare appears more realistically back in hand in 3p
32 Days Ago
set up events to hide flare when thrown in 3p
32 Days Ago
fixed snapping in 3p hatchet aiming anim
32 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
32 Days Ago
merge from main
32 Days Ago
merge from main
32 Days Ago
merge from main
32 Days Ago
merge from main
33 Days Ago
big merge from main
36 Days Ago
Added posed world model, updated icon
38 Days Ago
updated wooden arrow icon
39 Days Ago
removed old prefab
39 Days Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
39 Days Ago
set up viewmodel renderer
39 Days Ago
Updated description
39 Days Ago
removed unused model prefab
39 Days Ago
fixed clipping issues with barstool mounts
51 Days Ago
Updated eye position for bar stool mounts
51 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
53 Days Ago
merge from main
53 Days Ago
merge from main
53 Days Ago
merge from main
53 Days Ago
merge from main
53 Days Ago
merge from main
53 Days Ago
merge from generic mount subsystem branch