userAlex Webstercancel

2,758 Commits over 3,836 Days - 0.03cph!

3 Days Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
4 Days Ago
tweaks to the viemodel reload anim based on feedback
6 Days Ago
increased cull distance on frontier weapons
6 Days Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
6 Days Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
11 Days Ago
viewmodel - fixed remaining attachment issues
11 Days Ago
viewmodel - fixed ironsights being too low
11 Days Ago
renamed controller and anims to meet naming convention
11 Days Ago
added hammer anims to controller
11 Days Ago
added viewmodel hammer anims
12 Days Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
12 Days Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
13 Days Ago
HCR viewmodel - Corrected slightly offset ironsights
13 Days Ago
HCR viewmodel - removed sway from ADS fire anim
17 Days Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
17 Days Ago
vm hc revolver anim event update
17 Days Ago
vm hc revolver - tweak to anim event to spawn shells
17 Days Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
18 Days Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
18 Days Ago
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19 Days Ago
3p entity updates, added anim event and effects
19 Days Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
20 Days Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
20 Days Ago
re-exported viewmodel mesh fbx to face positive z
24 Days Ago
initial 3p setup, entity updates
30 Days Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
30 Days Ago
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30 Days Ago
set up anim event for 3p reload shells ejecting
33 Days Ago
viewmodel positional anim update
33 Days Ago
removed uneeded model prefabs
34 Days Ago
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34 Days Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
37 Days Ago
viewmodel updates
37 Days Ago
updated 3p anims, updated world model anims
37 Days Ago
reduced rotate amount in viewmodel
38 Days Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
39 Days Ago
Updated viewmodel rig mesh with Alfies UV update
39 Days Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
40 Days Ago
attachment updates, icon added, worldmodel prefab fixes
44 Days Ago
updated viewmodel anims, updated base rig with skinned cylinder
44 Days Ago
increased repeat delay
45 Days Ago
committing texture meta that plastic desires
45 Days Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
45 Days Ago
viewmodel prefab material update
46 Days Ago
viewmodel burstcloth angular limit tweaks
58 Days Ago
set override controller
58 Days Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
2 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
2 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
2 Months Ago
sar set to use rifle locomotion anims