userAlex Webstercancel

1,857 Commits over 4,414 Days - 0.02cph!

5 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
6 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
12 Days Ago
merge from main
13 Days Ago
merge from main
16 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
merge from main
19 Days Ago
deleted blockout mesh in folder
19 Days Ago
1p and 3p attachment positional updates
20 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
20 Days Ago
More fixes to viewmodel mag & shell visibility
20 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
23 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
24 Days Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
24 Days Ago
Set up rail to appear on all scopes
24 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
25 Days Ago
fix for 3p compound bow firing
26 Days Ago
Updates to jump W & E
26 Days Ago
Updated 3p sap anims
31 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
31 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
31 Days Ago
merge from main
32 Days Ago
updated attachment positions, added bespoke where needed
33 Days Ago
updated override controller
33 Days Ago
Updated player unarmed idle
34 Days Ago
updated 3p talking anim
34 Days Ago
cinematic animator updates
36 Days Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
37 Days Ago
updated lr300 sprint pose to anim loop
37 Days Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
38 Days Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
40 Days Ago
Updated the subsystem layer weight on the torch
46 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
52 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
52 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
52 Days Ago
added 3p upperbody state anim clips
52 Days Ago
updated 3p pickup & drop anim clip lengths
54 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
55 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
59 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
59 Days Ago
Added state sync to ak world rig reload anim
59 Days Ago
Updated binoculars following refresh merge
60 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
60 Days Ago
merge from main
60 Days Ago
merge from main
2 Months Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
2 Months Ago
deleted duplicate 3p spas anims