userAlex Webstercancel

2,245 Commits over 4,536 Days - 0.02cph!

2 Hours Ago
merge from main
3 Hours Ago
Fix 3p grenade throws swinging out to the side when standing still - turn-in-place arm dangle gated on DefaultHoldType, so items moved to anim subsystems (grenades, melee, shield) counted as empty hands and got it - added PlayerModel.HasHeldItemAnimations: hold type, active subsystem on the held entity, or a spent item still finishing its anim - covers throwing your last grenade, where the entity is destroyed mid-throw - dangle now only applies to genuinely empty hands, same as before the subsystem migration
Today
salvaged cleaver re-sisze - 3p (worldmodel) re-sized up to match pervious verison before the refresh - scaling removed from .worldmodel (was used to quickly fix being too small) - 3p anims updated with larger grip - pivot changed to base of model (to match previous position + the same 3p anim set if used for multiple weapons using this same pivot convention) - removed hacky offset in .entity to deal with above pivot issue
2 Days Ago
clip timing updates
2 Days Ago
added dryfire wip anims, stock updates, set up animator to correctly choose correct fire and dryfire anims based on state
3 Days Ago
anim setup updates
4 Days Ago
Fixed error spam on ultra-wide screens with the nailgun, paintball gun and bowless crossbow viewmodels. Small rounding errors in the viewmodel sway/bob were snowballing each frame until Unity rejected the rotation. No visual change, just trying for a clean console.
8 Days Ago
wip viewmodel anims, animator updates
8 Days Ago
merge from main
13 Days Ago
removed unused attachment gameobjects from viewmodel prefab
13 Days Ago
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
13 Days Ago
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
14 Days Ago
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
14 Days Ago
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
16 Days Ago
Viewmodel - nails in the mag deplete per shot + follower rises MagazineStateViewmodel - Added optional RoundVisuals, Follower, FollowerRestPosition and FollowerStepPerRound ShowBullet on anim event now shows a full mag during reload
16 Days Ago
removed unneeded scope attachments from entity prefab
16 Days Ago
Added sound events to viewmodel reload
16 Days Ago
set up new worldmodel prefab
16 Days Ago
fix for cinematic idle prop rotation + sprint idle arm fix
16 Days Ago
animator name change
17 Days Ago
remake model renaming
17 Days Ago
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
17 Days Ago
- re-added settings for viewmodel prefab
17 Days Ago
merge from main
17 Days Ago
merge from biofuel branch with stirring idle anim update
17 Days Ago
merge from main
17 Days Ago
stirrer position fix
20 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
20 Days Ago
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
20 Days Ago
merge from main
20 Days Ago
idle update
20 Days Ago
anim updates
20 Days Ago
- anim updates - updated left Ik position
21 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
21 Days Ago
merge from main
22 Days Ago
removed inventory controller, pointed player preview to base player animation controller
22 Days Ago
anim removals
22 Days Ago
merge from machete refresh
23 Days Ago
anim updates
23 Days Ago
merge from main
24 Days Ago
merged 3p_melee_animsystem_updates
24 Days Ago
removed 9 further orphaned holdtype controllers no longer needed
24 Days Ago
merge from main
24 Days Ago
removed old unneeded holdtype controllers
24 Days Ago
added WIP viewmodel unity camera anim
24 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
24 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
24 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
27 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
27 Days Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)