userAlex Webstercancel

1,869 Commits over 4,444 Days - 0.02cph!

Today
merge from main
Today
merge from main
Today
merge from main
Today
merge from main
Today
merge from main
Yesterday
merge from generic mount subsystem branch
Yesterday
Initial barstool setup test with sitting subsystem
2 Days Ago
merge from games room branch
5 Days Ago
keyboard prefab setup updates
12 Days Ago
merge from main
13 Days Ago
scene update
13 Days Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
30 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
30 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
36 Days Ago
merge from main
37 Days Ago
merge from main
40 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
41 Days Ago
merge from main
41 Days Ago
merge from main
41 Days Ago
merge from main
41 Days Ago
merge from main
41 Days Ago
merge from main
44 Days Ago
deleted blockout mesh in folder
44 Days Ago
1p and 3p attachment positional updates
44 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
44 Days Ago
More fixes to viewmodel mag & shell visibility
44 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
48 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
48 Days Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
48 Days Ago
Set up rail to appear on all scopes
48 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
49 Days Ago
fix for 3p compound bow firing
50 Days Ago
Updates to jump W & E
50 Days Ago
Updated 3p sap anims
55 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
55 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
55 Days Ago
merge from main
56 Days Ago
updated attachment positions, added bespoke where needed
57 Days Ago
updated override controller
57 Days Ago
Updated player unarmed idle
58 Days Ago
updated 3p talking anim
58 Days Ago
cinematic animator updates
2 Months Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
2 Months Ago
updated lr300 sprint pose to anim loop
2 Months Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
2 Months Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
2 Months Ago
Updated the subsystem layer weight on the torch
2 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
3 Months Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
3 Months Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)