2,758 Commits over 3,836 Days - 0.03cph!
t1 smg viewmodel updates
- ironsights tweaked
- skinning updates for springs
- idle pose updated
- bolt position poses
- anim length changes to match smg in 1p and 3p
tweaks to the viemodel reload anim based on feedback
increased cull distance on frontier weapons
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
HCR viewmodel bug fix - fixed ironsight being slightly too high
viewmodel - fixed remaining attachment issues
viewmodel - fixed ironsights being too low
renamed controller and anims to meet naming convention
added hammer anims to controller
added viewmodel hammer anims
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset)
3p entity - updated flashlight attachment position
HCR viewmodel
- Matched fire & ADS fire anims to new repeat fire rate
- Adjusted sound anim events to match new timing
- Set animator to play anim at correct speed (1)
HCR viewmodel - Corrected slightly offset ironsights
HCR viewmodel - removed sway from ADS fire anim
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
vm hc revolver anim event update
vm hc revolver - tweak to anim event to spawn shells
vm hc revolver
- added toggle gameobject settings to animator (to hide & show shells in cylinder where needed)
- added anim event to spawn shells into the world at end of reload (so they land on the floor)
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
3p entity updates, added anim event and effects
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
re-exported viewmodel mesh fbx to face positive z
initial 3p setup, entity updates
t1 smg
- intial viewmodel base rig and anim clips
- animator
- viewmodel, entity and item prefab
- initial ironsight setup
set up anim event for 3p reload shells ejecting
viewmodel positional anim update
removed uneeded model prefabs
removed camera offset in viewmodel anims, enabled viewmodel renderer
updated 3p anims, updated world model anims
reduced rotate amount in viewmodel
- attachments set up for viewmodel and 3p
- states to hide elements of the viewmodel anims where needed
- initial vm renderer script (disabled for now)
Updated viewmodel rig mesh with Alfies UV update
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
attachment updates, icon added, worldmodel prefab fixes
updated viewmodel anims, updated base rig with skinned cylinder
committing texture meta that plastic desires
weapon updates
- set events to use revolver sounds for now
- ironsight updates
- anim updates
- set up ADS anim versions in the viewmodel animator
viewmodel prefab material update
viewmodel burstcloth angular limit tweaks
hc revolver updates:
- rigged worldmodel
- renamed worldmodels with w_ convention
- Added unpacked fbx to .worldmodel and setup
- Set up .entity with correct model
- added 3p override controller
- added rough 3p anims
grabbed latest playeranimation controller from playerRigUpdate branch
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
sar set to use rifle locomotion anims