userAlex Webstercancel

2,077 Commits over 4,383 Days - 0.02cph!

6 Hours Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
Yesterday
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
3 Days Ago
Updated the subsystem layer weight on the torch
10 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
15 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
15 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
16 Days Ago
added 3p upperbody state anim clips
16 Days Ago
updated 3p pickup & drop anim clip lengths
17 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
18 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
22 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
22 Days Ago
Added state sync to ak world rig reload anim
22 Days Ago
Updated binoculars following refresh merge
23 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
23 Days Ago
merge from main
23 Days Ago
merge from main
24 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
24 Days Ago
deleted duplicate 3p spas anims
24 Days Ago
moved l96 holdtype to correct folder
24 Days Ago
removed uneeded anims events from some 3p anims
24 Days Ago
Updated player update animation import preset
25 Days Ago
Updated sprint anim (test)
28 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
28 Days Ago
Fixed casting shadow issue
29 Days Ago
merge from main
29 Days Ago
updated merge from lumberjack pickaxe fix branch
29 Days Ago
merging from lumberjack pickaxe fix branch
30 Days Ago
updated blendtree names
30 Days Ago
Added walk footstep events
36 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
merge from main
43 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
45 Days Ago
Aded headbob to waterwheel
46 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
46 Days Ago
Updated Ik targets for computer station
50 Days Ago
Added 3p horseback turning anims and hooked up in player animator
50 Days Ago
merging medical syringe updates from refresh branch
50 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
51 Days Ago
Updated armoured hatch anims to prevent wall clipping
51 Days Ago
merge from main
51 Days Ago
fixed 3p phonebooth hand offset bug
52 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
52 Days Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
53 Days Ago
Added swimming sound events
53 Days Ago
Added locomotion footstep sound events
53 Days Ago
Hooked up fishing anims in main player animator