userAlex Webstercancel

2,231 Commits over 4,506 Days - 0.02cph!

Today
Viewmodel - nails in the mag deplete per shot + follower rises MagazineStateViewmodel - Added optional RoundVisuals, Follower, FollowerRestPosition and FollowerStepPerRound ShowBullet on anim event now shows a full mag during reload
Today
removed unneeded scope attachments from entity prefab
Today
Added sound events to viewmodel reload
Today
set up new worldmodel prefab
Today
fix for cinematic idle prop rotation + sprint idle arm fix
Yesterday
animator name change
Yesterday
remake model renaming
Yesterday
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
Yesterday
- re-added settings for viewmodel prefab
Yesterday
merge from main
Yesterday
merge from biofuel branch with stirring idle anim update
Yesterday
merge from main
Yesterday
stirrer position fix
5 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
5 Days Ago
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
5 Days Ago
merge from main
5 Days Ago
idle update
5 Days Ago
anim updates
5 Days Ago
- anim updates - updated left Ik position
6 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
6 Days Ago
merge from main
7 Days Ago
removed inventory controller, pointed player preview to base player animation controller
7 Days Ago
anim removals
7 Days Ago
merge from machete refresh
8 Days Ago
anim updates
8 Days Ago
merge from main
9 Days Ago
merged 3p_melee_animsystem_updates
9 Days Ago
removed 9 further orphaned holdtype controllers no longer needed
9 Days Ago
merge from main
9 Days Ago
removed old unneeded holdtype controllers
9 Days Ago
added WIP viewmodel unity camera anim
9 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
9 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
9 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
12 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
12 Days Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
12 Days Ago
Applied Ians generic child animator sub system shelf
12 Days Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
12 Days Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
12 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
12 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
12 Days Ago
- 3p subsystem for pipe wrench
12 Days Ago
- Set up unique 3p subsystem for hammer
13 Days Ago
Added subsystems to knives and one handed melee weapons
13 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
13 Days Ago
merge from machete refresh
13 Days Ago
holster update
13 Days Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
13 Days Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
13 Days Ago
Re-connected sword anim files (shared with old machete)