userAlex Webstercancel

1,871 Commits over 4,444 Days - 0.02cph!

5 Days Ago
Updated eye position for bar stool mounts
5 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from generic mount subsystem branch
8 Days Ago
Initial barstool setup test with sitting subsystem
8 Days Ago
merge from games room branch
11 Days Ago
keyboard prefab setup updates
18 Days Ago
merge from main
19 Days Ago
scene update
19 Days Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
36 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
36 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
42 Days Ago
merge from main
43 Days Ago
merge from main
46 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
47 Days Ago
merge from main
47 Days Ago
merge from main
47 Days Ago
merge from main
47 Days Ago
merge from main
47 Days Ago
merge from main
50 Days Ago
deleted blockout mesh in folder
50 Days Ago
1p and 3p attachment positional updates
50 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
50 Days Ago
More fixes to viewmodel mag & shell visibility
50 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
54 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
54 Days Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
54 Days Ago
Set up rail to appear on all scopes
54 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
55 Days Ago
fix for 3p compound bow firing
56 Days Ago
Updates to jump W & E
56 Days Ago
Updated 3p sap anims
2 Months Ago
Removing duplicate anims from player animator - delicate process so doing in stages
2 Months Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
2 Months Ago
merge from main
2 Months Ago
updated attachment positions, added bespoke where needed
2 Months Ago
updated override controller
2 Months Ago
Updated player unarmed idle
2 Months Ago
updated 3p talking anim
2 Months Ago
cinematic animator updates
2 Months Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
2 Months Ago
updated lr300 sprint pose to anim loop
2 Months Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
2 Months Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
2 Months Ago
Updated the subsystem layer weight on the torch
3 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added