2,928 Commits over 4,018 Days - 0.03cph!
Beancan grenade optimisation
Salvaged cleaver optimisation
Waterpipe shotgun optimisation
Salvaged sword optimisation
Salvaged icepick optimisation
metal chestplate skinning tweaks
removed Ik targets from Double shotgun entity
Satchel charge optimisation
Double barrel shotgun optimisation
Salvaged axe optimisation
Semi-auto pistol optimisation
Fixed some weapons culling too early when thrown
Stone hatchet optimisation
Salvaged hammer optimisation
Rocket launcher optimisation
Pump shotgun optimisation
Revolver additional world mesh changes
Updated entity bounds on a bunch of weapons
Semi-auto rifle optimisation
Flamethrower optimisation
Crossbow lod optimisation
Prefab fixes
folder cleanup
Fix for invisible rock when thrown (1508)
updated rock entity & lods
Added grenade attach/drop anims & updated animators, ready for code to update functionality
Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug
reversed bandage entity changes
fixed endless bandage bug
Rotated c4 in viewmodel, updated prefab
thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
deploy event SFX setup for survey charge, beancan & f1 grenade
increased size of survey charge world model & when deployed
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update