userAlex Webstercancel

2,823 Commits over 3,897 Days - 0.03cph!

11 Years Ago
re-organised clothing file folders
11 Years Ago
deleted redundant old clothing assets.
11 Years Ago
updated player skeleton: - cleaner naming - improved bone placement - removed weapon bones - added new L & R prop bones - added penis bone - added eye & jaw bones
11 Years Ago
Replaced/added clothing files with updated meshes & LODS on new rig.
11 Years Ago
Added an fbx for all clothing parts + LODS
11 Years Ago
Updated clothes parts source file with basic_feet & naked_torso LODS
11 Years Ago
updated clothes parts source file & new leg LODS
11 Years Ago
Skinned hands & lods, imported head & feet into one central source file. Starting to make lods for feet.
11 Years Ago
Updated clothing parts source file with hand LODS.
11 Years Ago
Added hats source file & LODS.
11 Years Ago
updated clothing parts source file
11 Years Ago
source file added for sleeping anim
11 Years Ago
Added source file for naked body parts & relevant LODS so far.
11 Years Ago
Added source file for basic clothes range & relevant LODS
11 Years Ago
updates to player rig
11 Years Ago
Adding quick sleeping anim
11 Years Ago
rig updates added to VM_rig_AW
11 Years Ago
updated player rig file
11 Years Ago
deleted _ML version of viewmodel rig, recreated as default with no suffix
11 Years Ago
renamed my old viewModel rig
11 Years Ago
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include: - renaming the hierachy - removing weapon bones - adding l & r prop bones - adding eyes/jaw & penis bone - repositioning ankle bones
11 Years Ago
updated file
11 Years Ago
Added new viewmodel rig with updated skeleton changes. _ML indicates this file still uses Minhs controller layout on top.
11 Years Ago
deleted folder
11 Years Ago
Moved old skinned meshes to clean parent folder. These will be removed fropm Plastic once LODS have been skinned & exported on new rig.
11 Years Ago
updates to bow anim
11 Years Ago
added new bow view model anims, meta clips & initial controller
11 Years Ago
associated with the old bow view model. Causing issues.
11 Years Ago
updated file
11 Years Ago
updated bow viewmodel
11 Years Ago
updates to bow anim, trying to fix export issues
11 Years Ago
working into the bow view model
11 Years Ago
Added naked player rig ( for facial bones ot be added)
11 Years Ago
added UI breathe Anim
11 Years Ago
worked further into bow view model
11 Years Ago
more updates to bow rig setup
11 Years Ago
continuing with bow anim
11 Years Ago
added initial bow viewmodel setup file
11 Years Ago
updated viewmodel scene with rock anim
11 Years Ago
added materials
11 Years Ago
added rock viewmodel, clips, & anim controller
11 Years Ago
added rock folder & textures ( mesh contained within viewmodel anim)
11 Years Ago
updated anim
11 Years Ago
worked further into anim
11 Years Ago
more work done on rock viewmodel
11 Years Ago
Added initial set up file to plastic
11 Years Ago
updated hammer anim
11 Years Ago
re-uplaoed fbx & .meta file
11 Years Ago
deleted game file from art repo, these will be be contained within game repo
11 Years Ago
deleted old fbx & .meta because of issues overwritting