userAlex Webstercancel
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1,858 Commits over 4,141 Days - 0.02cph!

8 Years Ago
vm anim updates
8 Years Ago
vm crossbow wobble fix
8 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
8 Years Ago
rock vm tweaks
7 Years Ago
player animator blendtree updates and poses
7 Years Ago
edited steering pose, added passenger pose, added pose to animator
7 Years Ago
updated passenger pose
7 Years Ago
Added generic sitting pose
7 Years Ago
pose re-export
7 Years Ago
updated generic sitting pose to avoid hands clipping
7 Years Ago
updated wounded animation starting position, made current desired time range loop
7 Years Ago
vehicleAimYaw param added to player animator Replaced boat passenger pose with shooting 360 test anim set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
7 Years Ago
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
7 Years Ago
Added kneeling version of 360 anim to player controller Added deadzones to anim
7 Years Ago
updated kneeling aanim
7 Years Ago
wounded player anim fix
7 Years Ago
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
7 Years Ago
Updated 360 shooting pose
7 Years Ago
Fixed issue with vm rock idle popping
7 Years Ago
- Player anims - Added blendtrees to playeranimator - Added freefall ,openParachute, and landing bools to playeranimator
7 Years Ago
Added world model and entity ore prefabs adding ore folders moved ore model fbx, textures and material to weapons folder
7 Years Ago
name and folder changes
7 Years Ago
merge from main
7 Years Ago
paddle changes
7 Years Ago
Added keycard vm setup
7 Years Ago
keycard vm updates
7 Years Ago
vm paddle initial setup
7 Years Ago
merge from main
7 Years Ago
Paddling anims Animator parameters for sitting state blendtree holdtype setup and placeholder anims entity prefab world model prefab & setup
7 Years Ago
merge from main
7 Years Ago
vm jackhammer placeholder anims vm animator and prefab setup
7 Years Ago
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
7 Years Ago
2nd pass vm paddle anims
7 Years Ago
Updated jackhammer anims, viewmodel prefab scaling
7 Years Ago
merge from main
7 Years Ago
updated viewmodel with toms new c4 model updated deployed, world and entity prefabs tweaked entity holdtype positioning tweaked hand position on anims to avoid wire clipping thumb removed additional c4 model prefab
7 Years Ago
c4 updates merge from New c4 branch
7 Years Ago
jackhammer anims & controller updates
7 Years Ago
skinning tweaks
7 Years Ago
c4 skeleton error fix
7 Years Ago
Jackhammer - Improved responsiveness, added deploy sounds, added slight screen shake during attack
7 Years Ago
removed jackhammer screenshake
7 Years Ago
super rough placeholder anims, initial setup of vm prefab & animator, parameters
7 Years Ago
compound bow vm updates
7 Years Ago
tweaked ironsight to match anim better, added sounds and anim events, updated skinning of strings, updated prefab
7 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds
7 Years Ago
Added rigged world compound bow Fixed arrowheads on viewmodel Added rigged model to entity reduced spec level on material
7 Years Ago
vm compound bow admire anim update
7 Years Ago
removal of additional compound bow fbx/prefab
7 Years Ago
Riot helmet LOD clipping fix RUST-48