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2,093 Commits over 4,383 Days - 0.02cph!

3 Hours Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
4 Hours Ago
Set up rail to appear on all scopes
5 Hours Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
Yesterday
fix for 3p compound bow firing
2 Days Ago
Updates to jump W & E
2 Days Ago
Updated 3p sap anims
7 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
7 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
7 Days Ago
merge from main
8 Days Ago
updated attachment positions, added bespoke where needed
9 Days Ago
updated override controller
9 Days Ago
Updated player unarmed idle
10 Days Ago
updated 3p talking anim
10 Days Ago
cinematic animator updates
12 Days Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
13 Days Ago
updated lr300 sprint pose to anim loop
13 Days Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
14 Days Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
16 Days Ago
Updated the subsystem layer weight on the torch
23 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
28 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
28 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
29 Days Ago
added 3p upperbody state anim clips
29 Days Ago
updated 3p pickup & drop anim clip lengths
30 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
31 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
35 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
35 Days Ago
Added state sync to ak world rig reload anim
35 Days Ago
Updated binoculars following refresh merge
36 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
36 Days Ago
merge from main
36 Days Ago
merge from main
37 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
37 Days Ago
deleted duplicate 3p spas anims
37 Days Ago
moved l96 holdtype to correct folder
37 Days Ago
removed uneeded anims events from some 3p anims
37 Days Ago
Updated player update animation import preset
38 Days Ago
Updated sprint anim (test)
41 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
41 Days Ago
Fixed casting shadow issue
42 Days Ago
merge from main
42 Days Ago
updated merge from lumberjack pickaxe fix branch
42 Days Ago
merging from lumberjack pickaxe fix branch
43 Days Ago
updated blendtree names
43 Days Ago
Added walk footstep events
49 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
49 Days Ago
merge from main
49 Days Ago
merge from main
49 Days Ago
merge from main
49 Days Ago
merge from main