1,899 Commits over 4,475 Days - 0.02cph!
salvaged hammer refresh work
- folder cleanup
- removed old anims, models, files
- updated naming of 3p anims
- tweaked sound event timing on 3p anims
- deleted old anim folder
- added bespoke animator for subsystem
- set up subsystem and curves for one arm/two arm mask and blends
- Updated 3p anims with correct prop rotation
- re-zero'd rotations in entity prefab
- added anim events for sounds
- updated viewmodel animator naming
merge from abyss torch updates branch
Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
- Deleted erroneous vm_flashlight prefab
worldmodel and static prefabs updated with new model
Added pop cap sounds and hooked up, adjusted 3p throw events
Added cap world model (in case we decide to add it to the left hand)
Renamed the flare folder from 'FlareOld' to 'Flare'
(groundbreaking stuff and will probably break the internet)
removed animator from .weapon prefab
Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
updated events so flare appears more realistically back in hand in 3p
set up events to hide flare when thrown in 3p
fixed snapping in 3p hatchet aiming anim
- worldmodel, static and projectile prefabs now updated with new model
- override controller updated to use throw anim
- removed old model from .weapon prefab
- removed erroneous worldmodel prefab
Added posed world model, updated icon
updated wooden arrow icon
master key updates
- removed old meshes from viewmodel prefab
- moved current setup item to tools folder with other prefabs
- deleted items folder (no longer required)
- moved sounds to correct folder
set up viewmodel renderer
removed unused model prefab
fixed clipping issues with barstool mounts
Updated eye position for bar stool mounts
masterkey prefab set up WIP
-viewmodel with animator
-worldmodel prefab setup
- placeholder icon
- entity setup
- item setup (using keycard)
- 3p override controller
- placeholder viewmodel anims
merge from generic mount subsystem branch
Initial barstool setup test with sitting subsystem
merge from games room branch
keyboard prefab setup updates
- Added overlays to scene and Overlay cycle and hide script, set up cycle button
- new composition button now cycles through intial set of options
Initial keyboard prefab setup + folder organisation - all very WIP
- Updated subsystem with bespoke animator
- Removed holdtype controllers
- Updated entity
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim