1,858 Commits over 4,141 Days - 0.02cph!
added player update anim settings preset
mannequin updates
- updated all poses to have same hip height, widened stance
- tweaked spawn point to remove floating feet
- renamed altPose to idlePose
m249 - updated weapon audio timings
spas12
- updated 3p anims to have -50 rot y on top spine control
- set correct custom spine offset rot y on entity
updated timing of world sks reload weapon anim
fix for double audio trigger bug
spas12 viewmodel - added ads anim
Jungle ak viewmodel - fix for ads dryfire
- added beanbag sit mountpose enum
- added player sitting pose
- updated player animator
- set fabric and leather beanbag deployables to use pose
- removed mount position offsets
Added mannequin poses, updated deployed
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
added dryfire ads anim, anim event & updated animator
l96 - removed anim events from aimed idle to fix sound issues
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
Added xsens avatar and presets
fix for world LR300 mesh under sights issue
updated player ejectorseat sitting pose
updated ejector seat mount position and player sitting anim
- added ejectseat sit mountpose enum (attempt number 2)
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
updated playerModel.cs with new sitting enum
- added ejectseat sit mountpose enum
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
compass viewmodel - removed ironsights script and elements from prefab
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility