userAlex Webstercancel
reporust_rebootcancel

1,951 Commits over 4,232 Days - 0.02cph!

2 Days Ago
merge from main
3 Days Ago
fixed clipping issues on planner viewmodel
3 Days Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
3 Days Ago
fixed 3p mag drop not working
3 Days Ago
fixed mag not hiding/showing during 3p reload
4 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
4 Days Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
5 Days Ago
ironsight target tweak
5 Days Ago
fixed skinning issues
6 Days Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
6 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
9 Days Ago
attachment updates
9 Days Ago
showing visible bullet in mag when reloading wip
11 Days Ago
merge from Cannon_Animation
11 Days Ago
boat steering anim update
12 Days Ago
boat steering anim update
13 Days Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
13 Days Ago
merge from blueprint_viewmodel
13 Days Ago
merge from blueprint_viewmodel
14 Days Ago
3p update
14 Days Ago
- set boat/building planner to use viewmodel renderer
14 Days Ago
mat/texture/folder organisation
14 Days Ago
set 3p boat & building planner, added 3p anims
14 Days Ago
removed all textures/materials
16 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
16 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
16 Days Ago
set up ammo counter UI to work with viewmodel renderer
17 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
17 Days Ago
removed redundant w_blueprint prefab
17 Days Ago
removed old textures/mats to avoid confusion
17 Days Ago
updated anims to fix clipping issues
17 Days Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
19 Days Ago
removed boat planner folder (files are now in planner folder)
19 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
23 Days Ago
re-set viewmodel rendererer on base weapon
23 Days Ago
Initial files,folders and prefab setup
26 Days Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
28 Days Ago
Fix for texture issue on 3p m15
30 Days Ago
3p boat steering tests - added Steering_Boat mountpose enum - added placeholder player sitting pose - added steering anim to player animator - set steering deployable to use pose, updated mount position
33 Days Ago
updated prefab scale and added positonal offset
33 Days Ago
prefab update
33 Days Ago
prefab update
33 Days Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
34 Days Ago
fixed animated camera issues
34 Days Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
34 Days Ago
fixed worldmodel outline not showing
35 Days Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
38 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
38 Days Ago
SAP - updated sfx anim event placement
39 Days Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims