userAlex Webstercancel
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1,887 Commits over 4,475 Days - 0.02cph!

Yesterday
set up events to hide flare when thrown in 3p
2 Days Ago
fixed snapping in 3p hatchet aiming anim
2 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from main
3 Days Ago
big merge from main
6 Days Ago
Added posed world model, updated icon
8 Days Ago
updated wooden arrow icon
9 Days Ago
removed old prefab
9 Days Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
9 Days Ago
set up viewmodel renderer
9 Days Ago
Updated description
9 Days Ago
removed unused model prefab
10 Days Ago
fixed clipping issues with barstool mounts
21 Days Ago
Updated eye position for bar stool mounts
21 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
merge from generic mount subsystem branch
24 Days Ago
Initial barstool setup test with sitting subsystem
24 Days Ago
merge from games room branch
27 Days Ago
keyboard prefab setup updates
34 Days Ago
merge from main
35 Days Ago
scene update
35 Days Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
52 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
52 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
58 Days Ago
merge from main
59 Days Ago
merge from main
2 Months Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
deleted blockout mesh in folder
2 Months Ago
1p and 3p attachment positional updates
2 Months Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
2 Months Ago
More fixes to viewmodel mag & shell visibility
2 Months Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
2 Months Ago
More work on show/hiding ammo/mags for viewmodel reloads
2 Months Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
2 Months Ago
Set up rail to appear on all scopes
2 Months Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
2 Months Ago
fix for 3p compound bow firing