userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

70 Commits over 304 Days - 0.01cph!

7 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
7 Days Ago
set up wire and hose entities, removed duplicate override controller
7 Days Ago
zero'd transforms in bandage entity
7 Days Ago
re-populated unarmed player update anims
8 Days Ago
skull torch setup
8 Days Ago
entity updates
8 Days Ago
entity updates
8 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
8 Days Ago
set up ak variant entities and masks
8 Days Ago
hatchet entity updates
14 Days Ago
t1 smg world anim update, fixed animator issues
15 Days Ago
updates to various weapon entity positions
19 Days Ago
anim event updates
35 Days Ago
added player update anim settings preset
41 Days Ago
m249 - updated weapon audio timings
41 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
41 Days Ago
updated timing of world sks reload weapon anim
2 Months Ago
renaming anims
2 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
2 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
2 Months Ago
Added xsens avatar and presets
7 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
7 Months Ago
updated override controllers
7 Months Ago
set up sound anim events for various weapons
7 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
7 Months Ago
updated vertical slice loadout
7 Months Ago
updated backpack offsets for some weapons
7 Months Ago
override controller updates
7 Months Ago
Added more working weapons to v4 loadout + ammo
7 Months Ago
updated slight model offset in rock entity
7 Months Ago
anim fixes for lr300
7 Months Ago
fixes for shake from deploy to idle on ak
7 Months Ago
weapon updates
7 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
7 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
7 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
7 Months Ago
revolver setup
7 Months Ago
lr300 holster position updates
7 Months Ago
updated wip v4 player loadout
7 Months Ago
lr300 updates
8 Months Ago
set all anims to none in Holdtype.None controller
8 Months Ago
slight shift in torch trans y entity position
8 Months Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
8 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
8 Months Ago
torch - initial 3p anims and prefab updates
8 Months Ago
3p rock anims and set up
8 Months Ago
updated 3p ak deploy to remove jitter
8 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
8 Months Ago
updated ak entity hold info offset
8 Months Ago
updated ak47 entity hold info offset