branchrust_reboot/main/PlayerRigUpdate2cancel
145 Commits over 516 Days - 0.01cph!
Updated the subsystem layer weight on the torch
Updated w_sks and w_paintball_gun animators with reloadMotion setup
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override)
- Ran animator override updater (updated 150 override controllers)
added 3p upperbody state anim clips
updated 3p pickup & drop anim clip lengths
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
fixed offset issues with salvaged cleaver following model refresh merge
Added state sync to ak world rig reload anim
Updated binoculars following refresh merge
M39
- Deleted duplicate overrride controller
- Hooked up aim firing anim correctly
deleted duplicate 3p spas anims
moved l96 holdtype to correct folder
removed uneeded anims events from some 3p anims
Updated player update animation import preset
Updated sprint anim (test)
Added walk footstep events
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
shortened loop to fix 3p sitting for now (until full mount loop is added)
Updated Ik targets for computer station
Added 3p horseback turning anims and hooked up in player animator
Phonebooth updates
- Added bespoke player pose
- Adjusted phone position and line renderer postion in phonebooth prefab
- Hooked up in player animator
fixed 3p phonebooth hand offset bug
fixed up medical syringe, updated 3p anims, added anim events
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
Added swimming sound events
Added locomotion footstep sound events
Hooked up fishing anims in main player animator
Edited mount positions for various chairs
removed old premergeOct 25 anim controller
fixed toolgun offset issues
fixed bandit relaxed idle issues
fixed hand clipping on slot machine
fixed 3p salvaged axe offset
fixed offset holstered wooden shields
fixed offset piano sitting mount
fixed offset obsidian knife
fixed offset frontier hatchet holster position
fixed medieval/abyss/jungle ak holster and backpack positions
Fixed 3p flashbang player offset
fixed 3p skull player offset
sunken /combat knife updates (now we have orientation model changes from main)
- updated 3p combat anims with new prop orientation
- removed entity offsets
- set to follow r_prop instead of r_hand
- updated holster positions
Saloon kick updates
- Updated player animator with correct anims
- Added anim events
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
minicopter ik target updates
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set