userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

145 Commits over 516 Days - 0.01cph!

Today
Updated the subsystem layer weight on the torch
12 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
13 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
13 Days Ago
added 3p upperbody state anim clips
13 Days Ago
updated 3p pickup & drop anim clip lengths
14 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
19 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
19 Days Ago
Added state sync to ak world rig reload anim
20 Days Ago
Updated binoculars following refresh merge
21 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
22 Days Ago
deleted duplicate 3p spas anims
22 Days Ago
moved l96 holdtype to correct folder
22 Days Ago
removed uneeded anims events from some 3p anims
22 Days Ago
Updated player update animation import preset
22 Days Ago
Updated sprint anim (test)
27 Days Ago
updated blendtree names
27 Days Ago
Added walk footstep events
40 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
43 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
43 Days Ago
Updated Ik targets for computer station
47 Days Ago
Added 3p horseback turning anims and hooked up in player animator
48 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
48 Days Ago
fixed 3p phonebooth hand offset bug
49 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
50 Days Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
50 Days Ago
Added swimming sound events
50 Days Ago
Added locomotion footstep sound events
50 Days Ago
Hooked up fishing anims in main player animator
53 Days Ago
Edited mount positions for various chairs
54 Days Ago
removed old premergeOct 25 anim controller
54 Days Ago
fixed toolgun offset issues
54 Days Ago
fixed bandit relaxed idle issues
54 Days Ago
fixed hand clipping on slot machine
54 Days Ago
fixed 3p salvaged axe offset
56 Days Ago
fixed offset holstered wooden shields
56 Days Ago
fixed offset piano sitting mount
56 Days Ago
fixed offset obsidian knife
56 Days Ago
fixed offset frontier hatchet holster position
2 Months Ago
jungle rock offset fix
2 Months Ago
binoculars offset fix
2 Months Ago
fixed medieval/abyss/jungle ak holster and backpack positions
2 Months Ago
Fixed 3p flashbang player offset
2 Months Ago
fixed 3p skull player offset
2 Months Ago
fixed 3p cake offset
2 Months Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
2 Months Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
2 Months Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
2 Months Ago
added mannequin poses
3 Months Ago
minicopter ik target updates
3 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set